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GAME
INFORMATION DATABASE
On this page you will find: Cheats,
Reviews, Expansion Pack Info, Interviews with Poptop,
Game Features and a Strategy Guide.
Cheats
To enter
the cheats press TAB to bring up a command line at the
bottem of the screen, then enter the desired cheat:
Viagra - Cities grow faster
BigfootGold
Win Scenario GOLD
BigfootSilver - Win Scenario Silver
BigfootBronze - Win Scenario Bronze
Bigfoot
- Bypass Scenario (?)
BoBo
- Lose Scenario
Cattle
Futures - $1 mill player cash
Slush
Fund - $1 mil company cash
Powerball
- $100 mill company cash
King of
the Hill - $100 mill player cash
Let me
in - Allows all access (?)
Speed
Racer - Doubles Train Speed (?)
AMD103 - Makes all trains AMD103
Casey
Jones - Fill your stations with
available commodities (or increases the rate, not sure which)
Show me
the trains - Allows use all trains
Overtime
Reviews
The
original version of Railroad Tycoon, with its Teletext
interface and unsightly graphics, was altogether pretty
hideous. In fact it was so darn ugly that farmers used to
leave it running in the middle of fields to scare off the
pigeons and stop gypsies stealing their tractors. Most of
the game's static images looked as though they'd been
culled straight from Mugsy on the Spectrum (where jagged
lines and Day-Glo colours were all part of the charm);
other elements, such as mail cars and coal wagons, were
so indistinct that they required a long squint at the
screen before you could figure out which was which.
Nevertheless,
the game still managed to pull in the sales. Why? Because
appearance aside, it was unique, absorbing, and had the
longevity of a Californian Redwood. And with the release
of Railroad Tycoon Deluxe (PCZ #7, 72%), the whole
concept won its developer, programming supremo Sid Meier,
several major awards, including Game of the Year and Best
Simulation at the prestigious European Computer Trade
Show (commonly referred to as ECTS).
LOOKING
GOOD
The key
for any sequel was to create an entirely fresh graphics
engine, yet keep the Class A addictive nature of the game
intact. Pop Top Software, the team of developers who own
the rights to the Railroad Tycoon name, have clearly done
their utmost. The whole world is now rendered at 1024x768
in 16-bit colour by something called S3D, a new software
engine capable of flinging 300,000 polygons around your
monitor without having to stop for a rest.
But S3D
extends to more than just scrumptious visuals. You can
rotate the map and zoom in close to get a better look at
all the different choo-choos, watch boxes moving along
conveyor belts in factories, and see the waves nodding up
and down on the ocean. You can also zoom right out to an
effective height of about 35 miles - enough to look down
and see entire continents.
Expanding
on the original game, Railroad Tycoon II now encompasses
more than 200 years of rail travel between 1804 and 2020,
features more than 60 historically accurate engines, and
has more than 30 different types of cargo to shunt around.
This means that not only can you spend a lot of time
picking, browsing and comparing the different trains, but
there is also so much more scope for a complex economic
infrastructure.
For
example, instead of just transporting apples and pears
from orchards to the nearest city centre, supply a local
fertiliser plant with chemicals from a chemical factory (you
can even pay to use another player's existing rail
network) and you're able to provide the orchard with bags
of Grow More. Your production subsequently increases
accordingly, and you can then move the produce to a
cannery where it's processed into tinned fruit. If your
system works, the orchard, cannery, fertiliser plant and
chemical factory flourish and, should you decide to buy
up the four sites, you can ladle their profits into your
own bank account.
PLAYING
WITH MONEY
As with
most strategy management games, your objective in
Railroad Tycoon II is to squash the competition and make
lots of money. So the best routes to pursue are the most
lucrative ones; there's no point shifting a dozen crates
of coffee beans into town if instead you can move uranium
to a nuclear power plant and then get paid again for
pushing its waste products into a landfill site.
But
there's more than one way to generate cash. Railroad
Tycoon II encompasses its own financial arena, enabling
you to dabble in everything from stocks, shares and
bonds, to forming takeovers and mergers. Many of the 18
supplied scenarios set targets for your personal wealth,
meaning you need to stay tuned to the company portfolio
screens and invest your money wisely in order to progress.
Screw up and your broker is straight on to you; make a
killing and you're able to force rival firms out of the
market.
See the
world, my boy
Railroad
Tycoon II encompasses much of the industrialised world,
from Britain through to central Europe, the
Mediterranean, China, Korea, Scandinavia, the United
States and South America. To be honest, all that really
happens here is that the place names change and the map
borders change shape.
Disappointingly,
industries are not related to real-life locations and are
seemingly placed at random, which means it's possible to
find a rubber farm in Boston, or a sugar plantation just
to the west of Stockholm. In simpler terms, the maps
aren't actually that relevant. Only mountains and hills
are of any real concern, as they slow your trains
considerably. This is especially true in the early years,
when you find yourself wheezing around the countryside in
Stephenson's Rocket, unable to go anywhere that isn't as
flat as a billiard table. As time moves on, so
technological advancements become available, enabling
faster, more reliable trains, and a far wider spread of
industry.
QUESTIONS,
QUESTIONS
The one
nagging doubt about all this is its striking similarity -
both in name and function - to Chris Sawyer's landmark
Transport Tycoon (PCZ #21, 94%). If you ignore financial
management and an abundance of cute graphics, pretty much
every aspect of Railroad Tycoon II is a modern-day re-enactment
of the 1994 classic. Crucially, Transport Tycoon still
feels the more 'complete' game, adding road, air and
water-based transport systems, as well as important
aspects like the ability to raise/lower the land and
build tunnels. In Railroad Tycoon II, you have to knot
your tracks into demented loops around every geographical
obstacle you encounter, which is plain crazy and not the
least bit true to life.
What's
more, the old timer has other neat features like signals,
disasters, collisions, level crossings and service depots.
Graphically it lags behind, but it's still as engaging as
it ever was, is now available on MicroProse's budget
label, runs like a dream in Windows 98, and takes up less
than 3Mb of your hard drive.
So if
you think you might like this kind of game, try Transport
Tycoon. If you already have a copy sitting on your shelf,
Railroad Tycoon II won't provide any new thrills - even
if it did win Best Non-Combat Strategy Game at E3. Trust
us.
Kicking
off in the late 1930s, The Second Century is an expansion
pack that takes existing Railroad Tycoon II (PCZ #71, 78%)
fans from the post-Depression years through to 2030 and
beyond. There are 18 scenarios, more than a dozen non-campaign
levels, new industries, new trains and some tweaks to the
interface. Crucial elements missing from the original
game are now present - for example, the ability to store
goods at stations where they can be collected by other
engines. Bankrupt companies are now penalised with a 50
per cent share issue, bridges now span much larger
expanses of water and there are new, easier methods of
laying track. There's also a slight shift in the revenue
balance, with reductions in the rates paid to passenger
hauliers and increases in the rates paid to freight
companies.
The maps
and challenges are spread across three clearly defined
chapters covering World War II, the post-war boom and a
fictional, futuristic period called Geocore. Each has its
own goals and emphasis.
In the
WW2 chapter, there's a heavy emphasis on moving armaments
in the shortest possible time. You get to pay a visit to
Blighty to rebuild the bombed rail network, and you also
visit other European destinations immediately after the
war has ended. More modern scenarios deal with commuter
networks, light rail systems and the problems of nuclear
waste disposal - you can't, for example, send trains
throbbing with atomic energy through busy passenger
stations. Each is a little puzzle you have to solve
before moving on.
Despite
the fact that The Second Century does nothing to address
our earlier criticisms of poor realism - there are still
no tunnels or any ability to deform the landscape - it
represents good value for money and is an essential buy
for existing RT2 owners.
Expansion
Pack Info
Waterloo station website has recived this
email:
Hi
Anders,
I'm trying to slice out time to fix the site. I'm soo
slow. Anyway, we haven't announced anything in particular
but an expasion pack is the likely course of action. Phil
is currently looking at fixes and such. RT3, it is not
likely at this time but who knows.
Franz
What
does 1999 have in store for Railroad Tycoon Fans ? 1/1/99
There is
no offical word from Poptop on a sequal to Railroad
Tycoon 2 or the expansion pack that has been talked about.
Iam hoping to find out if there is going to be a sequal/expansion
pack
Terminal
illness
Franz
has said this (from the Terminal website)
A new
week. We drift into the 2nd game of the Holiday Double
Header. We're working on something for all the RT2 fans
out there, so stay tuned!
Game Features
- The
sequel to the legendary Railroad Tycoon, Railroad
Tycoon II, puts gamers in control of 39 cargo
types and 62 train engines from around the world.
- Players
can span the ages from 1804 to beyond 2000 while
establishing transportation empires and
outmaneuvering fellow robber barons.
- The
game is the first game developed exclusively for
1024 x 768 resolution, in either 16 bit or 8 bit
color.
- Scenarios
allow for world-wide exploration and expansion.
- A
sophisticated economy and stock market for Wall
Street plunderers lets players test their
entrepreneurial prowess.
- The
game will have a bit of the Civilization feel as
well, with scenarios that provide opportunities
for world exploration and expansion.
- Players
can micromanage or delve into the game's layers
of complexity as much or as little as they want!
- The
game will allow multi-player options. 32 people
will be able to play over a LAN network and 16
people can play over the internet.
You will
be able to play the stock market & buy out other
companies. You will be able to have company mergers or
sell your company off (or close it) and launch another
one during a game at any point.
Interviews With Poptop
1. When
is the demo due for release?
Not
scheduled yet. No official announcement is at hand.
2. How
big will this demo be? (don't make it too big or it will
take ages to
download)
Actually,
no idea at this moment.
3. What
limitaions will the demo have?
Hasn't
been done yet, so I'm unable to say.
4. What
are the current system requirements for the game?
Haven't
changed, yet.
5.What
is the estimated release date,has one yet been fixed?
No fixed
date, we have not intention to give a date we can't meet.
So, we will announce that when we've mastered.
6.What
sort of things would be in the expansion pack you talked
about?
I've
said we've considered it; however since we are not even
done with this version we don't really know what we will
do next.
7 Will
there be a 100 year limitaion on rrt2 as there was in the
first game?
No, you
can play as long as you want. There will be no new
locomotives beyon 2000.
8. Will
you be able to build industries or sell them?
Buying
industries was just put in, building them is being tested.
9. Will
trains become less relibale with age?
Yes, and
they will have a general reliability factor too.

10. What
are the chances of poptop producing railroad tycoon 3 ?
Way too
hard to tell.
11. Who
is doing the music for rrt2. Is it an external or
internal operation
& what styles of music have you gone for?(e.g classic
, blues etc)
Jazz
& Blues mostly. A local contractor along with
others.

Supertrain
Interview
Supertrain
has done another interview with poptop and given it to
railroad express. So here goes:
1.
How many in-zoom levels are in the game?
I
believe it is 5. Funny how when you're so close to
a thing you forget the little things.
2. Will Take-2 interactive
also "sell" the game outside Great-Brittain in
main Europe?
Yes.
3. Is labor-costs also
inserted in the game?
Labor
cost as far as track & engine maintenance, yes.
4. Are there any subsidies
in the game from local authorities?
Yes,
at times.
5. Are there any new Reviews-Interviews
from magazines?
Actually,
I've been having a difficult time tracking that stuff.
None that I know of.
6. What is the most
important good you transport in the game?They are all
important. It's a value judgement and situationally
based.
7. What can I see more in a
station-view?
There
are several in station shots on the screens page... just
realized this letter was before that update.... ugh, I
hate it when this happens.
Strategy Guide
TIP 17/1/99:
| If I go personally
bankrupt... can I still win the level ? |
Technically
yes,
Very hard - if you only get your shares sold to cover
margin and manage to keep within a few hundred thousand
from 0. Manage the company as well as is possible, buy
back all the shares the company can afford - keep them
out of the hands of the competition.
When your salary is going well and you start getting a
positive cash balance you can start to trade again. Issue
shares in company and buy what you can. Then get company
to buy back the rest - keep them out... (you might
consider slowing down the game to avoid disappointment)
This will at least get you back into the black in terms
of net worth, but manage very carefully the margin and
keep the company profitable, even if someone has alot of
shares.
Whether you can win from here depends on how deep you got
dunked and how far into the game you were.
Good Luck
David
from
Poptop:
All maps can be made playable as a stand
alone scenario!
1. Run the Map Editor.
2. Load a Map (one that you can't currently play numbered
1-18).
3. Click on the OPTIONS button... top right.
4. The left side of the dialog box will have GENERAL
highlighted. On the Right side you will see The heading
Map Settings
and the areas where you can input dates and map info. At
the very bottom of the list is a Check Box labeled
Campaign Map. Click on the box and the X will be removed.
5. Click on the File Options and save the map with a
DIFFERENT map name than the original.
Now the map will be possible to play as a stand alone,
just select it as you would any map.
You are now just a step away from the Dark
Side, where you modify the games parameters!!!
--------------------------------------------------------
Use small stations as refilling depots.
Place a small station along a long route, right before a
train would probably run out of water or sand, and place
only a sanding tower and/or water tower inside the
station. Since trains do not need to stop at the station
to refill these, the depots do not need to be in your
train's route. Have the train run down the track, past
the depot, and the water and sand will be filled. And
another way to prevent train breakdowns is to use the
cabooses. A caboose will increase reliability (affects
breakdowns and crashes), safety (affects robberies) and
goodwill (affects access rights). This is a
particularly useful car when you find you need to run a
leg of a route without any cargo.
------------------
In multiplayer games you can be a real
curmudgeon by placing small sections of track in the path
of your opponents and force them to give you a small
amount of cash for each of their trains that use your
chunk of 'hateful track' every year! This can really add
up if they have no alternate way of routing their line.
Bridging a nation:
Get two or three large cities close to the
starting point and set up passenger service to them (this
gets the income going). Once you have made some money
issue one bond. Connect to the next largest city west (try
to go straight, no North South movement). Get a long trip
passenger train going here. Make enough money to pay back
the bond. You should be at the mountains now.
Place your track one piece at a time through the
mountains so you get the best grade percentages possible
(from Denver, whip around the mountains to the North and
cut straight thru to Salt Lake. There is a mountain pass
near Ogden that is passable. From Salt Lake whip around
to Reno, fairly flat here too. Then take the deep plunge
into Sacramento, there is a small valley that can be cut
through if you are careful).
After you get there, change the stops of the original
trains to go from point to point (i.e., use the Denver
train to start at Sacramento and the KC train to start at
St Louis).
Forgot to Mention, dont start at St Louis. Start at
KC where you can get to Wichita, Tulsa, Topeka, etc...
for quick cash. KC has the best possible money makers
close whereas St Louis is alone. Connect to St Louis near
the end of your track laying to make the final connection.
I usually get all my track laid by 1868, leaving plenty
of time to make the required trips across the great
divide. When laying track, dont worry about
stations (except at the end of the line). Save the money
to get the track down. Then you can place little stations
strategically just to provide water and sand (dont
worry about cities here, just help the train along the
path).
Dont over car the trains. They go faster with fewer
cars. Try just three passengers for each train and after
the get going, build two more starting from different
ends with three cars. You should make it in plenty of
time.
Ronald L. Ambs
Hello, I
am a new user to this game, never used it before. I do
not have the manual. I start a new single player game in
the B&O railroad in baltimore, but when I try and
build a train, or track or anything it tells me that I
can not build anything until I own a company. How do you
get to own a company? I have tried everything from right
mouse clicking to entering the stock options and trying
to click on the president of the company. I am not asked
at the start of the game for my name, or any other things
like that. Is this an error in my version of the program?
Or am I just a moron?
Please be kind when answering that question.
Thanks,
Glenn
In the
middle listbox, click on the far right tab at the bottom,
which looks like a building. You should then see a list
with a box that says: Start a new company.
Double click on that box and follow instructions.
You may find the manual quite helpful, as well :)
MAP
EDITOR
I have a
couple of questions regarding the map editor. I am about
halfway through constructing a campaign based in Southern
Ontario starting in 1850. I have run the game unfinished
a ran across some problems.
1) Is it possible to program the name of computer
operated railways.
2) Is it possible to lay track down and have it appear
when the game initiates for the computer run railways.
3) How do I program the computer operated railways so
that they have access rights to certain areas.
In fact, any information available for these computer run
railways would be appreciated. I had intended to have up
to 5 computer players representing the major railways in
Upper Canada. Unfortunately, all I have been able to work
out is having 5 companies start up. One of them laid a
short track, the others did absolutely nothing for 5
years. I have broken my map down into the individual
counties but every computer player only had access to the
human start area. Thank you for your help.
Brad
1) Ans =
yes.
2) You have to prebuild it on your map. There are
numerous campaigns were the railroads are prebuilt. Go
into the game editor and look at the maps until you find
one with tracks already on it.
3) Use the events to control this. Creating and laying
track and prebuilding companies requires that you use the
editor like a game. You have to give yourself zillions of
dollars. Then click the "allow to start multiple
companies" (in general or special restrictions) then
build one railroad start another, build it etc. for each
railroad. When you're done change the player money back
to normal.. It's alot of work.
I tried to do a 'Rail Baron' map with lots of companies
already built. After the first three I decided it was too
much work.
MAP
EDITOR:
Does
anyone knows how to remove a misplaced City / Label in
the editor ?
Thanks..
Just
bulldoze it.
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