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- More realistic passanger service. Long Island railroad style. If you run a
local train the it empties at every stop. But obviosly not every passenger at
station A wants to go to station B. Some would stay on to go further down the
line. If the train left A with 4 cars, and B had 3 cars waiting, unload 1 at B
pick up 3. C has 2 cars, drop 2 get 2, etc.. - Mike Napolitano, 3/17/2001 17:47:25
[Reply]
- There should be more robust signalling and routing options to allow more
efficient and realistic operations. This could be an option - people wanting a
simpler game could forgo it, but I think many people would like to have more
control. - Mike Napolitano,
3/17/2001 17:42:24 [Reply]
- Ideas - Mike Napolitano,
3/17/2001 17:35:58 [Reply]
- 1 MORE THING - (for now, anyway...) How about a sliding scale of prices
for the different factories (variable by how profitable they are - Poor to
Gushing Cash?) - Jim Caplinger,
3/11/2001 3:27:48 [Reply]
- Even though an industry supplies a type of cargo, it shouldn't give you
the right to haul it if you got a station there! This should eps. be true if
you aren't the only RR in town! You should have to negotiate to haul cargo;
maybe having price wars with an opp. RR for it. I'd go one step futher; you
should have to haul it where the industry wants you to. - YNOT,
3/5/2001 1:51:51 [Reply]
- Another idea - how about personal ownership of factories and such? And
maybe a listing of what trains service a station. - Jim Caplinger, 3/5/2001 0:24:52 [Reply]
- Allow World-wraparound like Civilization II, where when you go 'off the
edge', you appear on the other side of the map. AMke sure this can be turned
off so people dont use it cheply in scenarios where you have to cross the
entire map - SSDogbert22,
3/3/2001 19:45:7 [Reply]
- I'd like to be able to set up new settlements that grow into towns and
cities over time, and a (somewhat more) random map generator, a la Transport
Tycoon. Many of the towns in Western Canada (and Western States) were railroad
towns. ( In fact they were somewhat alphabetized along the tracks from East to
West.) - Changmai Beagle,
3/2/2001 23:35:6 [Reply]
- What about a "ride along" feature where you can either ride or operate the
locomotive. and what about designing your own decked out private car. - Gregory, 3/1/2001 17:6:51 [Reply]
- Yards-make yards for transfer of material to other cities presently you
can haul material to one location only. With yards you can transfer material
on to another city.. - Larry,
2/26/2001 11:59:35 [Reply]
- I think that a feature wer u can design your own train would be fun, the
price would be automaticly chosen by th computer and it has to be realistic,
so u can't have a 3 million mph train for £3.Also I think that around 1990 in
the game steam trains should come back and can be used for torists like in
real life. - commander,
2/25/2001 8:16:30 [Reply]
- Agreed - add more steam trains or customize' em... They could be quite
useful for other projects than tourist railroading...And they could be more
cost efficient than diesels! Ever heard of the American ACE-project? Steam
has a future and great potential. - Arnaud, 2/26/2001 4:51:55 [Reply]
- Developers should include more control tools for trains in RR3. Signal
lights should be a must. Something like in the original RR works OK. No
automatic overtaking and possibility of crashes between trains.Of course,
should be possible to build tunnels and more bridges. - Simon, 2/25/2001 4:56:9 [Reply]
- You lot are right about the tunnels & cuttings and the double heading
is a great idea too. RTII is too Americanised. i'm English & having a
caboose trundling around Europe or Britian just doesn't look right. also there
is a lack of british locomotives. one last thing, stations should be able to
hold more trains depending on their size & location. - Nick Berry, 2/24/2001 15:39:49
[Reply]
- How about adding multiple engines per train. You could allow higher speeds
over mountainous track, and carry more cargo ( more than 6 cars ) on flat
terrain. You could also add helpers at stations in the mountains. - Ed Brewer, 2/23/2001 9:31:39 [Reply]
- Have they ever heard of dynamite? Tunnels, bridges over canyons/valleys,
and I love the train/ferry idea. Also, what about the time scale - does it
really take a year for a train to run from Chicago to NY? Longer trains (with
rising penalties in speed as a trade-off, of course), and larger capacity
stations for the mega-metroplexes like Chicago. Keep up the good work! - Jim Caplinger, 2/18/2001 15:42:28 [Reply]
- Thank you for your patience for this extensive post. These are great
games, with great scenarios developed by the community. I am concerned with
improvement rather than a whole new game. Final thought: Very much would like
ability to set high priorities for valuable freight out and low for
deadheading back. - Changmai
Beagle, 2/17/2001 23:21:44 [Reply]
- Interface: Schedules of variable size on right or left side so trains can
be seen in middle; toggle simplified station boxes (or at least ability to
call for a small number of them) on the main screen; no overlapping stn boxes;
industry schedule to avoide hovering and clicking to check performance;
General: Ability for scenario to define new industry, remove time line (eg
troops before1900) - Changmai
Beagle, 2/17/2001 23:17:2 [Reply]
- Interface and Management: The ability to move trains and stations around
on the schedules to keep tabs on only the key ones Ifor example deleting
'sanding stations'; The ability to set up Divisions of operations (put all
Yorkshire trains, or cattle cars etc. together); Charts of long run revenue,
fuel, engine mntnce, consist costs by route, loco or Divn; local managers for
well-behaved Divns - Changmai
Beagle, 2/17/2001 23:10:34 [Reply]
- More Economics - Rate wars with companies abandoning or selling stations
and track based on price and performance; sliders for labour and other costs
with attendant gains and losses in efficiency and risk; Monopoly rent pricing
moving to competive on transport and products; Events such as 'priority' loads
- such as troops during various historical wars or of course beer to a
football game - Changmai
Beagle, 2/17/2001 23:5:49 [Reply]
- Track - Potential to widen track more (costly) especially at stations;
tunnels; rather than an undo function (suggested elsewhere) which might be a
multiplayer problem a real time survey for laying track and a confirm button
to build. Ecomonics - Building industry (high cost, high depreciation, risk of
resource depletion), and more importantly the ability to set prices and use
price wars - Changmai
Beagle, 2/17/2001 22:59:9 [Reply]
- I have suggestions in a number of areas - Changmai Beagle, 2/17/2001
22:53:33 [Reply]
- buildings - Rosenvinge, 2/15/2001 11:10:33
[Reply]
- buildings - Rosenvinge, 2/15/2001 11:10:25
[Reply]
- Railroad Tycoon 3 BETTER be able to corner properly, unlike rrt2 and rrt1
- jonathan watson, 2/14/2001 15:53:12 [Reply]
- I agree with most of everything here, but it would be nice, if RT III have
more high tech trains like the germen ICE 1-3 and ICE-T or all versions of the
french TGV.Also the goods of the trains must be the same colour like the
engine - Pharao, 2/12/2001
13:15:48 [Reply]
- I like tunnels, greater bridges, more historical European/German engines
(and all the other engines from RT 2), please no 3 D (I mean the map-making
system in RT 2 is OK - for the future I like greater maps and smaller grids)!,
more industries and buildings, airports, historical buildings, etc., I will
buy industries - and no big bugs in the German MAC-version! - Wishlist
II, 2/5/2001 8:11:17 [URL] [Reply]
- O1-series, - RT
III must have more steam engines, because all countries, 2/5/2001
7:44:40 [Reply]
- RT III must have more steam engines, because all countries (Hungary too!)
in Europe build fine engines. For my country Germany, I like the O1-series
(streamline, last in service: 1974), the 18 201 (today the worlds fastest
steam engine in service, build 1961), P 8, Adler (first German engine),
64-series, 45-series (big freight train engine, 14 weels), G 10, Preussen, 13
H, 10-serie (build 1959) - RT III - my ideas, 2/5/2001 7:42:45 [URL] [Reply]
- O1-series, - RT
III must have more steam engines, because all countries, 2/5/2001
7:6:29 [Reply]
- control of employee wages - Higher wages would increase safety, faster
turnarounds and speed of delivery, and greater public goodwill. Lower wages
would mean crashes, strikes and/or riots. Tunnels under mountains and trestles
over canyons and valleys would be nice too. - Kelly, 1/31/2001 21:35:8 [Reply]
- Facility for building tunnel and viaducts,signals and laying single track
- double track, just place another line next to the existing one (like
Transport TycooonDeluxe). AI players who build and run their company better.
Anything else would just over complicate the game or add too many bells and
whistle, (no pun intended) and turn the game from a strategy game into a
virtual trainset. - A Young,
1/31/2001 20:48:8 [Reply]
- You are right about better AI opponents. The AI seems to be in the game
to make as much money in as little time as possible. - YNOT, 3/5/2001
1:17:58 [Reply]
- A good improvement will be allow to target single cars to their
destination. Example: I want send from station "A" 2 passengers cars to
station "B" and 3 passenger cars to station "C", the software will give the
option to put "B" on 2 cars and "C" on 3 cars. You can apply this method also
to different kind of marchandises for different destinations and will be more
practical than the flag system - Massimo Loche, 1/31/2001 9:55:44
[Reply]
- I noticed very little comment about tracks; I have one. At an extra cost,
track could have a forced direction. I noticed in one map, where a game
requirement dictated an inordinate amount of traffic near one city. I devised
a circle to control traffic flow. It failed, however, because program logic
require the use of the shortest distance (and the area is too small for
waypoints). - D'Emilio, 1/29/2001
0:12:31 [Reply]
- Need curves that dont slow fast trains so much - variable radius of curve.
When laying track - specify top speed desired and game then limits curve
radius and also prices track appropriately for speed and game era - Steve, 1/28/2001 16:59:48 [Reply]
- How about conditional consists.. In Chicago, pickup 4 cars max, passengers
and mail, with a preference for mail. OR conditional routes ... Pickup 5 pulp
or 5 logs whichever is available then take route 1 or route 2 depending. -
Reade, 1/26/2001
19:30:25 [Reply]
- One other feature viewable buildings on map should improve as time
progresses.new bulidings should be available on map screen (exam. food stores
clothing stores etc.)finished made products could then be delivered to these
locations. - James , 1/21/2001
23:47:22 [Reply]
- Iwould also like to see docks that take passengers & cargo to other
countries and have multi country connections for better revenue & world
wide game play.It would also be good to take cargo(wool) to a station put it
in storage for other trains to pickup to haul to other stations so cargo train
can make shorter hauls.More livestock cars.Also first class passenger
cars.More cars should per train. - James, 1/21/2001 23:38:34 [Reply]
- I disagre except about the numbers of wagons per train. The added
complexity of more load types might not be worth it. - Michael, 2/7/2001 22:3:2 [Reply]
- It would be nice if other computer companies not doing so well could bid
for you as there chairmen.Computer trains should not haul raw matrials to
cites that should only be hauled to industries when availble.Computer should
have to buy territory also. - James, 1/21/2001 23:25:11 [Reply]
- It would nice to see roads on scrren so that when train goes by it signels
its arrival to autos - James,
1/21/2001 9:56:20 [Reply]
- a button to replace old engines at once would be more than helpful- with
120 trains running this becomes a real pain. - martian, 1/20/2001 8:30:53 [Reply]
- this would really be helpful - Brian, 2/13/2001 19:30:4 [Reply]
- I forget I would like to see that manager guy actually do something
constructive, like maybe manage some train routes after about a 100 or more
its gets really confusing. Thanks - Ken, 1/19/2001 22:44:16 [Reply]
- I would like to see the ability to import graphic files for logos instead
of using the stock ones. Also what about adding intermodal freight like 18
wheeler trailers, and cargo containers for sea ports..... - Ken Lundy, 1/19/2001 22:35:48 [Reply]
- I think tere should be the ability to set the chairman's salary. I find it
annoying having a company making a couple of million profit a year and earning
a salary of $30-50,000 ridiculous. Even more fancy could be to get share
options. - Mike,
1/19/2001 16:16:42 [Reply]
- Trains do not overtake automatically. They need signalstations and to stop
until the next signalblock is free. RR3 needs tunnels and bridges over other
tracks. Big stations should have more tracks to handle more trains the same
time. - Ludwig, 1/19/2001 6:23:33
[Reply]
- I agree completely - David, 2/2/2001 3:2:13 [Reply]
- Yeah, great idea. I've had the same problems too often. - Arnaud, 2/23/2001 4:45:4 [Reply]
- RRT3 should be more like the real world. I would like to be able to set
the ticket prices. You should also be able to compete on comfort for the
passengers with your opponents. More types of passenger cars with different
levels of comfort and prices should be available to buy. - Henrik,
1/17/2001 11:19:28 [Reply]
- This is also a great suggestion! - YNOT, 1/26/2001 6:55:10 [Reply]
- I went over this whole list and nobody mentioned labor. There should be
controls for wages and benes, also interaction with all the unions, including
walkouts and strikes. Also car ferries to move cars across large bodies of
water. - Chris, 1/12/2001
19:46:34 [Reply]
- you are right labor/unions should play a part in the process. It would
be good for the game to see a union not satisfied with a certain railroad
strike ALL railroads! - YNOT, 1/26/2001 6:53:1 [Reply]
- zoomable map in consists screen, especialy when stations close together
and big maps - Davadar,
1/12/2001 10:29:8 [Reply]
- Amen to tunnels and station capacities - need bigger train yards/more
offload capacity for bigger stations - and individual carload targeting. -
Jim Caplinger, 2/18/2001
15:21:27 [Reply]
- I still stick to my earlier suggestion. Competition should drive the game
and it should be based on how fast cargo can be delivered and how much you
charge. Trash the "build this/haul this, win a medal" scenarios. -
YNOT, 1/10/2001 4:10:42 [Reply]
- I hate the Scenarios because you may not win at them, but in the long
run your railroad becomes financially strong while the computer opponent's
railroads are a joke. This is because they only build them to make a quick
buck then let them run themselves into the ground. The game should be like
todays US railroads:merge with or takeover competition and become
transportation king. - YNOT, 1/10/2001 4:32:41 [Reply]
- Some more locomotive types would be good. For example the Bayer Garret is
missing from south Africa. This was a rather prominant freight locomotive
there. - morgan, 1/9/2001
12:3:7 [Reply]
- I agree completely . More engines (powerful steam engines) should be
added. Steam locos are OK, after all! - Arnaud, 2/23/2001 4:41:12 [Reply]
- it would be cool if the computer players coult take over your company -
mike, 1/9/2001 8:36:51
[Reply]
- It would be good if the different engines had different whistles and or
horns. - morgan, 1/8/2001
20:9:14 [Reply]
- I agree! For the electrics especially, the creators of the game had few
imagination. More whistels, more sound, more reality! - Arnaud, 2/23/2001 4:43:40 [Reply]
- pls add multiple track, signal, tunnel, big station, more building type in
the city like skyscraper, etc...i love rrt3 - SignalMaster, 1/5/2001 20:56:44 [Reply]
- The new feature available in the Gold Edition (sell/store flags), should
be fixed to allow for multiple station pickups. The way it is set up now, only
allows a player to have the cargo remain on the train if it is not wanted at a
particular station. For scenarios that ask for a certain amount of cargo
delivered to a final destination, the feature negates the ability to pick up
cargo on the way. - NormW,
1/4/2001 13:37:46 [Reply]
- i wish i can have a world map, railroad for inland, seaport for seas, and
airport for high-value goods - mer, 12/28/2000 16:10:0 [Reply]
- I wish a download of new lokomotives - Granzin, 12/28/2000 12:19:27 [Reply]
- Not only should you be able to download new engines, but change the look
of the cargo cars. - West,
1/2/2001 12:14:1 [Reply]
- Come on were is the Gold, Silver, copper, and couldnt the town build them
slelves? - James,
12/25/2000 17:7:11 [Reply]
- A stock ticker - Josh Wright, 12/24/2000 18:12:34 [Reply]
- Tunnels and it shoud be possible to run more than one company! - Robin Hengl, 12/23/2000 15:40:40
[Reply]
- More engines! Provide car sets for modern locos such as the TGV, the
Thalys, the Shinkansen, the Maglev, and the Eurostar. Oh, and more cheats.....
- jjtan, 12/22/2000 7:8:33 [Reply]
- More animation when people are bringing cargo to, picking up cargo at the
station. At ports this could be cool. Show the industries processing the
goods. - Gregg Murray, 12/20/2000 19:20:21 [Reply]
- The ability to move your manager(s) around the map to do special things.
For example, if he is a "security" expert, he should reduce roberries in the
radius around where he is. If he lowers track building costs, he has to be
near where the construction is. You have to have a cabbose on your train to
move your manager around, and if the train is robbed he dies! And Multiple
Managers! - Gregg Murray, 12/20/2000 19:19:0 [Reply]
- Where did the fare wars go? I loved those things from RRT1. Bring back the
City Council Votes and fare wars! - Gregg Murray, 12/20/2000 19:18:29
[Reply]
- I disagree with the whole track expansion thing. I think a major part of
the game is working within the traffic limitations. - Gregg Murray,
12/20/2000 19:18:12 [Reply]
- MORE Averages in the charts, so you can compare new routes with old
routes, esp ones who's cargo cycle takes them more than 12 months. It is so
frustrating not having lifetime averages instead of lifetime totals. You
should be able to set the date range for your averages. - Gregg Murray,
12/20/2000 19:17:54 [Reply]
- I like having multiple windows on a configurable screen, like
Rollercoaster Tycoon, so you could have a stock market window, 3 windows on
each of your trains, and supply and demand info on another resizable window.
That would be cool. - Gregg Murray, 12/20/2000 19:17:34 [Reply]
- Resources (coal, iron, etc) should be fixed by the map but players should
be able to buy and place industries in cites. Passenger output of cities would
then be dependent on your ability to supply needed cargoes and the number of
industries in the city. - Anonymous, 12/20/2000 10:43:39 [Reply]
- MULTIPLAYER games where more than one person controls a company. In BIG
MAPS, many MORE PEOPLE able to play in the same multiplayer game. - Steven B., 12/20/2000 0:7:2 [Reply]
- Adding a political aspect to the game, the Railroad manager should be
allowed to buy/fund local politicians who support their railroad. -
JEF6160, 12/17/2000 19:25:26 [Reply]
- That's a wonderful prototypical idea. But the ability to bribe should
diminish over chronological time - Chris Harding, 12/20/2000
14:43:31 [Reply]
- We should be able to fund and start new industries in town when they are
not available. - JEF6160, 12/17/2000 19:23:37 [Reply]
- I would like industries that are located in towns to serve industries
that are already there. Why shouldn't a distillery be able to use grain from
an elevator that is located in that town instead of hauling it in from some
other location. - manke,
1/12/2001 20:33:15 [Reply]
- Players should be able to buy property and buildings to build up or build
new cities... - JEF6160, 12/17/2000 19:21:57 [Reply]
- LONGER TRAINS!!! It would be ideal if we could have trains with 12 cars. -
JEF6160, 12/17/2000 19:20:22 [Reply]
- We should be allowed to buy up stations and tracks from liquidated
companies. - JEF6160, 12/17/2000 19:19:3 [Reply]
- In RT3, we should be allowed to strike deals with the competiton when
traveling on their tracks and/or to their stations. - JEF6160,
12/17/2000 19:17:31 [Reply]
- In Railroad Tycoon 3 it most be tunnels and much bigger maps. Better
graphic too, but not 3D. The bridges should be easier to make, and when you
purchase a TGV for example and make a passenger train with the engine, the
coaches should turn into TGV coaches. - Kriss, 12/16/2000 15:44:24 [Reply]
- Yes, TUNNELS. You're the first I saw that mentioned the obvious flaw fm
the last Railroad Tycoon! - John
Groves, 12/26/2000 15:22:30 [Reply]
- only prob w/ tunnels is how expensive they are.. the legendary Moffat
Tunnel cost ove 10 million US$ to build.. - Ross, 1/15/2001 4:17:13
[Reply]
- The railcars themselves should be purchased. Then you have to make an
investment to haul a different cargo. - Steve, 12/12/2000 15:18:20 [Reply]
- Oops, hit the wrong key while trying to make a correction, here is my
actual reply. Perhaps in addition to buying cars have lease companies, such
as GATX, TTX, RBOX so that if the player doesn't have enough funding to
outright purchase cars they can use an independent companies for a fee,
after all most intermodal traffic on real railroads takes place on TTX cars
- Chris, 1/12/2001 19:20:3
[Reply]
- Perhaps in addition to buying cars have lease companies, such as GATX,
TTX, RBOX so that if the player doesn't have enough funding to outright
purchase cars they can use an independent companieselses for a fee - Chris, 1/12/2001 19:18:19 [Reply]
- not only purchase cars, but you can only haul in cars that you own. You
should not be able to change cargos at stations that you do not have that
type of car. - west,
1/2/2001 12:16:56 [Reply]
- Being allowed to personal own industries (steel mills, iron mines, coal
mines, etc) to have an additional source of income. Holding companies that own
railroads and other industries without being chairman. These would also allow
game play without building a Railroad (I know "What no Railroad!") - David Wise, 12/12/2000 0:58:57
[Reply]
- You are thinking along my lines. Wish I were a programer, I have the
basic design for a business game, circa 1800s, that include the idea you
mentioned! - John Groves,
12/26/2000 15:26:40 [Reply]
- There needs to be a better track building facility. Like switching to plan
view, to allow eisier construction of track in mountains, too often it is
difficult to see exactly where you are placing your track. Similarly grading
your track through mountains is too difficult without an undo facility. When
grading trak through mountains I have to continually save and load to
eliminate mistakes. - Lewis
Hutton, 12/10/2000 6:22:48 [Reply]
- I agree with lots of people on the forum. We need some method of reducing
congestion at big stations (eg chicago in most scenarios), probably through
multi-tracks. I sometimes put in a second station on the side of the city, but
still covering most of the houses & deliver passengers & freight there
as well. Also, some more freight cargoes would add interest. - Brett, 12/9/2000 21:36:28 [Reply]
- Agreed, increasing track capacity especially at stations would be nice.
- Lewis Hutton, 12/10/2000
6:13:14 [Reply]
- When you select a station it should zoom in to show a actual station,
allowing you to construct a train depot with car storage, and pass through
lines. Allowing more pass throught lines then two, (One each direction),
You should also have to build your own side lines, and give track passes
to each train. This would allow you too control which train has priorty
over another train. - west, 1/2/2001 12:21:39 [Reply]
- I would also want the ability to set different priorities for
different legs of a trip, so that time dependent loads on single tracks
could have a green light, and their return trip with a resource load
could have either yield or normal priority. - NormW, 1/4/2001 13:30:11 [Reply]
- Why not a station between double rails on both sides - quad rails! -
John Groves, 12/26/2000
15:29:57 [Reply]
- Just LOOKING at this HUGE amount of fresh ideas on making RT even a better
game than it already is, is a sure sign RT3 IS coming. No "if:s"!! Infact I
visited this site, because I'm going tomorrow to BUY RT2 Gold edition! My
wishlist: 1. RT is a TRAINlovers game - so be it in the future, too(only
better) 2. Because this is a trainlover's game, make those trains look so real
as is humanly possible - max, 12/3/2000 0:9:21 [Reply]
- The 'tutorial' shouldn't be so hard. I mastered the 'tutorial' b4 moving
on to the level 1 campaigns, which I then found unbeleivably easy, boring.
Virtually all the advice in HTML strategy guide should come as pop-up boxes at
relevant points in the game play (saying things like "Don't forget to..." and
"Are you sure..?" (and then you can switch off these help boxes when you know
your stuff). - DrArsenal, 11/24/2000 7:2:4 [Reply]
- i would like to see your trains be able to pick up aditional cargo and add
it to what is currently on the train. if you have 3 cotton farms in an area
and all the cotton is going to the same place then why make 9 trips to haul it
all. - mrbig, 11/23/2000
9:58:25 [Reply]
- If you get the adon pack 'Second Century' you can however I dont think
that pack is good over allvalue it adds a few things to the game but not
worth the NZ$79 that I paid for it.. - CrazyH, 12/8/2000 4:38:20 [Reply]
- What I would like in RRT3 is an engine editorand the possibility to buy
engines for a special country. Besides that also train sets would be a nice
option, so you can use a realistic form of the TGV or ICE3 trains. Furthermore
can the AI for the computer driven companies be so much better that they
create trains which drive along more than two stations. - Dries, 11/22/2000 9:44:36 [Reply]
- I would like to see tunnels and a different map scale that would allow
building subways like BART or the T in Boston - Anonymous, 11/17/2000
0:6:58 [Reply]
- Standard station setups (water & sand towers, telegraph/telephone,etc)
surveyed routes(search for shortest, cheapest, fastest route). AI assistants
.Undo. - David Wise,
11/11/2000 19:22:7 [Reply]
- I think half the fun of RRT2 is choosing your own route through
mountains etc., depending on your own skills to make it profitable. - Al, 12/15/2000 18:32:57
[Reply]
- All good ideas. 'AI' assistants could help take the drudgery out of
running a big system, you would have to be able to give them instructions,
tho. Current 'AI' opponents are too easy to beat once you have learnt the
game: the 'AI' needs to be less stupid. - DrArsenal, 11/24/2000
6:53:26 [Reply]
- I agree that the AI are mighty dim. They choose the cities that they
serve well , but track placement and engine choice is poor. And as the the
game progresses engine upgrades and replacement are also poor. - David Wise, 12/12/2000
1:7:36 [Reply]
- It's a good idea to include tunnels, more bridges, ability to transfer
trains on ships, railroad-cars for transportation of normal cars and support
for creating a *really* large railroad system. - Zak, 11/11/2000
11:18:19 [Reply]
- Engines and cars should be color-coded. Nowadays, there's not a single
rail company who hasn't got their logo and colour on the engine(s) and cars.
- Zak, 11/11/2000 11:46:59 [Reply]
- It'd be nice to have the ability to merge companies by utilising stock as
in the real world. Currently you have to wait until one company has enough
cash even if you own 100% of both companies. Also, the dynamics of city
expansion need to be improved. If you are supplying a city with most of the
basic needs (and then some) you should be able to see a more dramatic increase
in size. - bgbdbn, 11/7/2000 10:4:18 [Reply]
- Central goods yards with engine sheds and shunters for marshalling and
reorganising consists for further travel. Military bases re-scaled - oh, also
17/18 century angled atillery fort as military base or museum. - Peter Cameron, 11/6/2000 14:48:19
[Reply]
- Extra scenics - scottish/english castles, cathedrals, zoos, airports,
football stadiums, theme parks, beach centres for extra passenger traffic (all
sensitively scaled). - Peter
Cameron, 11/6/2000 14:45:17 [Reply]
- and sky scrapper in every big cities...don't miss it!!! - Alex,
11/8/2000 11:56:35 [Reply]
- Central stations with 4 or 6 tracks for the big cities or pride of
railway. Brick, brick with box girder or metal (Firth of Forth type) for sea
crossing or Train ferrys for the longer crossings. Ports with fishing for
extra food supply. - Peter
Cameron, 11/6/2000 14:43:13 [Reply]
- Level line facility - create embankments, viaducts or cuttings and tunnels
dependant on the height or depth of the terrain, the gradient dependant on the
start and finish point. More engines from each country or a sub-program to
create wheel arrangements, styles and liveries (boilers, footplates, frames,
lining etc) - technology movements automatically available at certain years. -
Peter Cameron, 11/6/2000
14:37:44 [Reply]
- You can already create embankments and cuttings by carefully placing a
piece of track next to or at 90 degrees to, go experiment , with enough
funds you can flatten out the the entire map! - A Young, 1/31/2001 20:14:50 [Reply]
- A sub menu for locos would be nice. It would be nice to customize locos
by tinkering with driver and cylinder sizes, different fireboxes,
superheaters, tenders etc.. Diesels could also be customized by
incorporating dynamic braking and gear ratios. I would also like to see the
ordering of multiple locos at once and having them delivered on a delayed
basis as in real life. - manke, 1/12/2001 20:44:28 [Reply]
- Would'nt this just take all the challenge out of track
building....especially as RT2 already automatically flattens some land when
track building takes place - Al, 12/15/2000 18:37:31
[Reply]
- Allow the building of tunnels, embankments & cuttings. - G Aitken, 12/12/2000 19:26:3 [Reply]
- hello,I want buy this game,but in Bulgaria this is dificult.I've got
RT-2(first part).Also I want to buy the other parts(the second century and
gold edition).I want RT-3 with one thing-in this game I want to make longer
trains like American's,to make big stations with many lines with special
lines(like crossing,double point-crossing and etc.) - milen kassabov, 11/6/2000 8:54:50
[Reply]
- hello,I want buy this game,but in Bulgaria this is dificult.I've got
RT-2(first part).Also I want to buy the other parts(the second century and
gold edition).I want RT-3 with one thing-in this game I m - milen kassabov, 11/6/2000 8:45:58
[Reply]
- i think it be in 3d two be nice walk around or drive train - andrew, 11/5/2000 20:29:46 [Reply]
- UNDO - at least 1 level, Single step mode, (press a key, a day or two
passes, then it stops again), Lanscaping (raise and lower the land), BRIDGES
longer than 1 span, the ability to build industries where you want them. -
jan slater, 11/4/2000 10:26:59 [Reply]
- 1000 per 1000 maps - Fabrizio Giuliani, 11/3/2000 0:39:59 [Reply]
- RT3 could have an option to re-order trains; instead of being sequenced by
the date purchased, it is often important to view them by lines, based on two
main cities serviced. - demilio,
11/1/2000 20:37:47 [Reply]
- Agree!!! Agree!!!Agree!!! This is most frustrating after you have over
70+ engines. The only way to currently correct this is to retire ALL trains
and rebuy them!! - mike,
1/5/2001 18:26:19 [Reply]
- Need Tunnels, bridges & flyovers, multi-unit lashups & longer
trains, yard mgmt, better passenger mgmt & revenue model, player-designed
passing tracks, better access to stk mkt (ticker anyone?), intercng w/ships,
trucks & planes, more gvt meddling, better scheduling, seasons, better UI
for train & consist mgmt, var-cost industries, auto-track laying w route
surveys- Need RRT3!!! ;) - Brat
Wizard, 10/31/2000 9:36:39 [Reply]
- The influence of the goverment could be better. In europe (i don't know
for other countries) we have definitely the goverment who decides if a track
can be made or a merger can be made (even forceful split-ups -> AT&T,
IBM). conclusion: money is much, but you can't buy it all. - Mental, 10/19/2000 14:3:42 [Reply]
- I think some of you are being a little to picky with your requests ie. the
fine details. Yes tunnels would be nice but so would the ability to survey a
track and construct it as the money is available. Train colors could be tied
to the company logo colors. Multitrack at conjested areas could be color coded
for the number of tracks. (there is only so much room on the map). -
Lloyd, 10/19/2000 11:10:4 [Reply]
- Forgot, there is some good suggestions also like if a coalmine is in a
city and coal is required there. The ability to specify what cargoes for
individual ports. Also if an industry is on the map and it requires a
supporting industry that supporting industry should be on as well (ie tires
and rubber). - Lloyd, 10/19/2000 11:27:7 [Reply]
- The detail I missed most is multi-tracking at large stations (6 or 8
tracks), so there's no traffic jam at the station and trains don't lose so
much of worth while waiting. Even tunnels would be nice. - Alex, 10/19/2000 4:6:57 [Reply]
- I would like to be able to design/redesign track layouts at stations and
then operate them. If you need extra tracks at a station, you can decide
where they go, how much to spend on them: so a chance to expand a medium
station w/o buying a whole new large station at $200k. Also, chance to have
temporary stations that r cheap to build but expensive to maintain, like
many railways started with. - DrArsenal, 11/24/2000 7:13:43 [Reply]
- i would ensure every map has the "attempt Merger" section available , even
on easy!! - neil, 10/19/2000
3:38:32 [Reply]
- So-called 'improvements' such as tunnels, multiple tracks, multi-headed
trains and so forth will not be worth a candle unless they tackle the real
problem of RT1 and 2 - there is no point in running freight unless (a) it's
very convenient, or (b) it is forced by the victory conditions. It's not
enough just to clobber passenger/mail income as was done in TSC. That was
merely a cop-out. - Don
Turnbull, 10/17/2000 13:1:22 [Reply]
- How about having buses, planes, trucks and ships. Their purpose is
primarily for competition; players can't use them, but would be able to have
contracts, connections and joint operations with them if they choose. -
ynot, 10/14/2000 17:48:23 [Reply]
- In addtion to this, I'd downplay supply/demand. It will always be there
but profits should be based on: how fast you can deliver cargo/passengers,
how much you charge, and how fast the competition (if any) delivers and how
much they charge. - ynot, 10/14/2000 17:54:30 [Reply]
- what if you could buy planes, busses, trucks and so forth and be
required to have them to deliver goods? i mean, you use the train to send
the goods but you need trucks to distruibute them in the city. i know this
is a little detail but why not? things like having repair trucks and
construction teams would increase the level of realism. - Mrbig, 11/23/2000 9:49:32 [Reply]
- What makes RRT2 the best game available is its realism. In RRT3 I would
like to see: (1) an option to reduce the frequency of crashes and robberies
(2) more of the features from Transport Tycoon, like tunnels and color choices
(3) industry cost should reflect its profitability (4) longer years so there
could be seasons (5) larger gameboard - JeffW, 10/12/2000 1:30:50 [Reply]
- Less crashes and robberies are needed. Train robberies are now virtually
non existant. Crashes should be less frequent and perhaps a new disaster
called "derailment" should be made based on track maintenance, which the
player would be responsible for. - manke, 1/12/2001 20:50:35 [Reply]
- One idea is that someone could PLEASE summerise messages so that people
don't have to scrol through the thousands of good ideas on this site - T Willis, 10/11/2000
9:33:59 [Reply]
- In addition to tunnels and multi-tracking (at least FOUR tracks) ... allow
for modernazation of stations and facilities as well as city buildings. Also
allow at least the option of using switches and track sectioning in compact
scenarios. - RW Anderson,
10/8/2000 14:52:15 [Reply]
- How about more tunnels, the ability to have trains with more than one
engine, and more city scenarios? Subways and trams, especially. The buildings
need to look more modern than the late 19th century, especially when working
with the city. - Saige-Jennifer, 10/7/2000 2:6:11
[Reply]
- Instead of shipping coal and iron ore to steel mills, have a choice of a
new port, big ore docks used on the great lakes where ore cars fill ships. -
Rail Creed, 10/5/2000
23:10:27 [Reply]
- Sea ports should demand and supply virtually anything: if you have goods
and need logs, you should be able to supply goods to a port and get logs
from it (OTOH ports on lakes can only supply what is demanded at another
port on the lake). - DrArsenal, 11/24/2000 7:21:52 [Reply]
- I like to see rail maintenance as a responsibility, poor maintenance and
your trains pushed too hard......and BOOM!!! derail and crash. Check track
condition by clicking on your rails....maybe pending on what your hauling, may
create a mess. Instead of your trains sit and the locomotives burning, through
those cars around ,pile them up!! Just don't haul uranium and munitions
together BIG BOOM!! - Dean
Kurowski, 10/5/2000 22:53:52 [Reply]
- Speaking of a bad time with munitions on a train that actually happened
once in Roseville, CA. Durring the Vietnam war a train with some munitions
cars was heading towards the ports in the San Francisco area. I don't know
what caused it but when they went off the blast could be seen and felt from
about fifteen miles away it leveled a good portion of the town of antelope
in the process - chris,
1/12/2001 19:32:55 [Reply]
- After train is cleared, go in a repair tracks. Keep those lines open. If
a wreck occurs in a city or town could level some industry and may effect
your stock value..Just keep the reality of rail disasters. Have poor
maintenance cause a head-on collision from lights not working - Dean Kurowski, 10/5/2000 23:1:15
[Reply]
- True multiplayer games, with multiple monitors, so we can have teams of
tycoon's battling each other. So you have one main window, one with the
trainconsists, and one for the stockmarcket. Now you have a fast and dynamic
game!! have people thought about this? Contact me please! - Lord Llurch, 10/5/2000 6:15:2 [Reply]
- On the station menu I would love to be able to select everything I want to
buy at one time rather than having to go back each time I wanted to buy
something. - Mark Taylor,
10/4/2000 1:28:49 [Reply]
- The game should include numerous options to allow the user to tailor it to
their own tastes. The game should include some method of saving to options so
they do not have to be reset before each new game. The game should also
include an option to return the game board to it's original state . -
DonT, 9/27/2000 18:24:7 [Reply]
- Hey everyone I've been working on the "club" page so it's up sorta. The
adress iswww.geocities.com/stewie223 - Chris S., 9/24/2000 22:12:51 [Reply]
- One word: spellchecker. - Lord Strathcona (NOT Strathconda,
9/24/2000 4:45:23 [Reply]
- As much as I love RT2, I'd love to see Poptop go over Transport Tycoon
Deluxe. I love the trains, but I also loved the cars, trucks, boats, and
airplanes in Transport Tycoon. The same (upgraded) engine should be able to
handle all of the different modes of travel. - Kurt H., 9/23/2000 20:43:32 [Reply]
- Yeah, I agree. Another ting I'd like to see are Rail Diesel Cars(RDCs),
not all railways operated conventional passenger trains. - Tyler Welsford, 9/27/2000 22:55:17 [URL] [Reply]
- Go back to signals and tunnels as in original RRT. Also go back to
financial market closer to original RRT. How are the computer players worth
more when their trains aren't running?? - Bill, 9/23/2000 9:17:51 [Reply]
- Why no special colors for trains, i don't often see TGV's or so driving
around with blue cars or panorama windows. Also in mountains there should be
bridges which can span the canyon or valley, the rails in mountain areas is a
lot on bridges too. - BBK, 9/22/2000 14:14:40 [Reply]
- I agree with most of everything here, Having played rt2, civ2+,roller
coaster,etc,etc,etc... But what I haven't seen yet is more than the square 4
views. A system like the ones used in many board role games with hexagons or
octogons would help alot. It would give you 6 or 8 views vs. 4. What a help
when looking at grades, station placement or that really cool new paint job on
your loco...( ie Nascar 1,2,3,4,9...?;) Also the suggestions for bridges over
your track, multiple station tracks and signals are very good. I would also
like to see an in depth city level, maybe even as a game or scenario w/in the
game, like the metro. (whew!) - antracer, 9/16/2000 10:5:59 [Reply]
- Stock market on the main screen. I rarely (if ever) use the big map down
in the lower left corner. I would like to be able to swap that view for a
small version of the stock market screen. If it were available, I could more
easily trade stock. Of course, this could lead to the day-trading
phenomonem... <:-) - Degrees, 9/15/2000 17:47:16 [Reply]
- Generally, the ability to configure the screen the way you want it,
rather than having space taken up by the pretty borders when you don't want
them. - DrArsenal, 11/24/2000 7:28:29 [Reply]
- Through out the game and through the years, train remains the main method
of transferring freight and passengers. Airplanes are looked at, but without
control. It would be cool if you could start airplane companies, trucking and
ferry companies - one big mass freight/passenger transport company. - Jason Scott Carter, 9/15/2000 6:41:39
[Reply]
- What I would really like to see the most in RRT3 is a much greater variety
in locomotives. It would be neat to see multiple unit lashups of locomotives
with their pulling capacity and speed factored into the game. More locomotives
are also definately needed. In RRT2, the most modern EMD locomotive was like a
SDP40 or an FP45 or something that was produced up until 1971. I'd like to see
some more locomotives that were and still are key pieces to the railroad
industry like SD40-2s or GP38-2s or even a GE U30B. Maybe allow the player to
order locomotives from the various dealers and include variables like cost,
horsepower, efficiency, and tractive effort. The ability to rebuild reliable
locomotives like the F9 or the GP18 would be a plus - eric, 9/12/2000
18:34:39 [Reply]
- A general purpose short haul loco would be good along the lines on the
vulcan but for a later period. the British Rail Class 08 diesel shunter
would be great. - A Young,
1/31/2001 20:27:1 [Reply]
- This is true! I don't think there are any US diesel locos made between
those 2 and the dash-9 and AMD 103, What about the GP38s, GP40s, F40PHs,
SD40s, dash-2s? What about U-boats, and dash 7s? I guess you can't put every
engine in the game (or can you). I could think of a lot of engines they
could put in RRT3 (and not just diesels). - ynot, 9/13/2000 3:46:40
[Reply]
- Doesn't anybody remember ALCO? out here in the N East the D&H had
many rs-3's etc.. ( The ALCO plant was in Schenectady, NY... ?;( -
antracer, 9/16/2000 9:57:26 [Reply]
- My bad dude, some Alcos or Baldwin diesels would be great ( c420,
rs11). - eric,
1/17/2001 16:8:22 [Reply]
- Sorry I left out the "smokers", "alligators", and RS-3s. -
ynot, 9/17/2000 12:42:55 [Reply]
- I posted this original message about 4 months ago before i my
brother showed me the Maxis game, The Sims. The Sims allows for the
downloading of countless wardrobe, houseware, home improvement or
decorative items to be created by players, then downloaded and used by
others, similar to the maps in RRT2. If RRT3 could allow for such a
thing(locos cars idustries), our problems will be solved. - eric, 1/12/2001 21:2:23
[Reply]
- RRTII is a great game but I find that once you're left with a couple of
electric and diesel locos to use , with no new locomotives becoming available,
the game loses its appeal. Virtually every train eventually ends up with the
same loco, and the fun of having a variety of locos and selecting the best
loco for the route/consist is no longer there. I'd like to see more business
options, perhaps the ability to set fares, the ability to design your own
locos and set their capabilities (the more capable loco costing more to
produce?/ limits on capabilities related to the time period etc), tunnels, the
ability to control more than one company at once, a wider choice of
locomotives throughout the game period, and the ability to build industry. -
Steve, 9/7/2000 7:32:34 [Reply]
- Why dot you just use the get all engines cheat and i find that if I
start a new company and then cheat some money of then there is a lot richer
resources in my first company. I tend to do this every 4-8 yers. -
Haloha, 9/17/2000 16:35:9 [Reply]
- 1. why are my trains still getting robbed in the 21st Century (passenger
trains moving at high speed)? 2. we have to buy locos, why not buy
freight/passenger cars; engines and cars should be delivered to you and sent
to their routes before they can start hauling things. - ynot, 9/4/2000
5:3:42 [Reply]
- I agree with the robbery thing. It's incredibly annoying to have trains
being held up in the 1990s. They should become less frequent not more
frequent. Also I think that the seasons should change as a year goes by so
you start in winter then spring then summer and fall. If EA could do it in
Sim City why not is RRT2? - Chris S., 9/4/2000 16:7:0 [Reply]
- How about night and day? Think how cool those train lanterns would
look! :--D - Stephen,
9/26/2000 2:59:21 [Reply]
- Nightfall - Stephen,
9/26/2000 2:57:20 [Reply]
- What about setting up timetables: so (say) twice a year you work out
the timetable to run until the next one, by running trains on that
timetable for a week (so you run two complete weeks of 7 days, 7 nights
each year), then get messages if it weather means disruption, loss of
profits? And trains have to end the week in the right places for the
start of the week to make it a little more real! - DrArsenal,
11/24/2000 7:38:16 [Reply]
- Also more realistic time frames and larger consists. I'd also get rid of
the campaign videos -- they take up a lot of room on the hard drive/CD and are
unnecessary, even boring. - Watson, 9/4/2000 1:47:4 [Reply]
- New industries: Lead/zinc->smelter = goods; grain or
produce->processor=oil; salt; soybeans->processor=food or chemicals. -
Watson, 9/4/2000 1:45:6 [Reply]
- RT3 should allow for the complexities of large cities. In that for the
major cities within a scenerio (London, Moscow, etc), the main map contains a
maximum city boundary. When track is required to be laid within the city
boundary, the program automatically switches to a larger scale map (i.e.
similar to that of the RT2 rapid transit scale). This would allow a more
complex layout of stations, track, and junctions to be created if desired by a
player. After all most major cities have many stations, using a larger scale
could allow a small rapid transit set up to be designed to help feed
passengers into the main line stations (i.e. joint mainline/rapid transit
stations). - David, 9/3/2000
17:31:4 [Reply]
- You are right on the mark with that. Every city/station should generate
some kind of "detail" map where we could run local freights and
commuter/subway trains. The local freight trains would help solve the
problem of a city/station supplying something it also demands. -
ynot, 9/4/2000 4:33:10 [Reply]
- In Transport Tycoon you could choose the size of your station. There
should be something like that, so that you can ad platforms and increase the
length of the platforms. The greater the lenght of a platform the faster the
turn-around speed of the trains. You should be able to expand the station if
traffic picks-up on a line. Another important thing is tunnels, fly-overs,
signels, more trains of different countries and a real 3D terrain (like in
Earth 2150). I would love to zoom in on my trains and see them from all sides.
- ArjanJ, 8/30/2000 15:36:31 [Reply]
- Exact ! I think that a true 3d engine would be great : "flying" into
valleys , over hills , etc ... - TomVenom, 9/1/2000 3:34:32 [Reply]
- I dont think 3D engine is a good idea, because of still too slow
computers for that :( - ckkm,
10/20/2000 12:4:42 [Reply]
- get with it dude, everyone has a 3d engine. just because your
computer sux dont mean we need to pay for it. besides, i would gladly
buy a new computer for this game - mrbig, 11/23/2000 14:7:57 [Reply]
- You may have the money for new toys, but I don't have a 3d card on
my new 75MHz PC and don't want one. - Michael, 2/7/2001 22:11:32
[Reply]
- Ok now I'm considering creating a webpage "group" for people to get
together to play multiplayer games and sort of have a "online railway". If I
did that how many would be interested in joining? Please respond. - Chris Schanbacher, 8/27/2000
22:47:59 [Reply]
- Passengers should have a specific destination, they wish to go to. It's
unrealistic that you can bring them where ever you want. It also leads to the
unrealistic consequence that intermediate stops are useless. For instance: A
train from New York to Miami that stops at D.C. loses all its original
passengers there. With this model only a third would leave the train(and maybe
another third in Jacksonville) while Washingtoners with the destination Miami
would enter the train. The only problem I see is a lack of flexibility: you
cannot simply change the destination of the train. But I think it's worth it.
You could run other trains on the same line, that stop at other stations and
slow trains that stop everywhere. - Abraxas, 8/27/2000 19:9:37 [Reply]
- I like this feature the way it is - Gregg Murray, 12/20/2000
19:8:41 [Reply]
- I know exactly how you feel! The train running from New York to Miami
should be able to stop at least at all major stations along the way and be
just as, profitable (if not twice as profitable) than a train that goes
straight through. - ynot, 9/2/2000 4:19:56 [Reply]
- Not just passengers. For all cargoes, you should be able to decide for
each waggon and each station whether to unload at that station or not,
even if there is demand; so that a train carrying grain can call at a
station that serves both grain silo and cattle yard and pick up more grain
w/o the cattle yard getting the grain on the train. But yes, passengers
& mail want to go to particular places. - DrArsenal, 11/23/2000
12:4:12 [Reply]
- If passengers and mail have particular destinations and you can't
take them all the way, you should still get some $$ for taking them part
way, as long as it is the right direction and quicker OR cheaper than
the alternatives for the era. You should also be able to set charges at
the level you want, and carry what cargo/passengers are available at
that charge level (competitors may undercut). - DrArsenal,
11/23/2000 12:10:5 [Reply]
- Passengers like in Rollercoaster Tycoon, with faces, clothes and luggage
walking in and out of trains!!! That would be reason enough to buy the game!!!
- Gino, 8/26/2000 18:42:31 [Reply]
- SIGNALS. I want a game that is like a virtual train set. So signals
definitely! - Ray, 8/26/2000 18:41:24 [Reply]
- I totaly agree, SIGNALS! millions of people have trains at home and
signals are the most fun. Don't forget the UNDO button! - iemke,
9/10/2000 14:18:22 [Reply]
- If you want to set up a complete "virtual train set" with signals etc.
try the link below. The graphics are not as slick as RRT2 and it's a
different type of sim but you get complete control over your trains. -
Roy, 9/16/2000 6:32:26 [URL] [Reply]
- It'd be cool if you could have concrete ties for tracks. They 'd be more
expensive, but have lower maintenance costs or higher max speeds for trains.
Oh yeah, I'd also like to see tunnels and overpasses or maybe a scenario where
you build a subway. - acmadude,
8/25/2000 17:58:52 [Reply]