If a higher priority train is about to overtake a lower priority train on
double track, make it automatically "switch" over to the second track to pass
then "switch" back once it has passed. Of course this will only work with
double track lines and should only happen when the higher priority train can
safely pass on the second track; if there is an on-coming train the passing
train must wait. - ynot, 8/11/2001 2:4:38 [Reply]
I hate when a train becomes translucent so that another can pass and I
find that when you have a lot of trains running, the lower priority trains
take forever to reach destinations. If you couple my above suggestion with
the ability to stop a train and/or change its priority while its running,
you've got some traffic control and high priority trains can still be
expedited. - ynot , 8/11/2001 2:29:41 [Reply]
Locomotives from Russia, China, India, Italy, France (pre-TGV) - Richard, 8/10/2001 17:10:44 [Reply]
Realistic dmu/emus (I do not want a TGV to be able to pull cargo!). -
Richard, 8/10/2001
17:10:10 [Reply]
Quadruple tracks (note: all of the main lines into London are at least
quadruple). - Richard,
8/10/2001 17:9:44 [Reply]
A much more powerful Editor please e.g. change the start and end dates of
engines, change the start and end dates of cargo types, change the demand
levels in cities, make ports regional. - Richard, 8/10/2001 17:9:17 [Reply]
Please make it easier to manage many trains. I suggest this could be done
by having an option to let the manager (the AI) handle consists (like you can
delegate city management in CTP2). - Richard, 8/10/2001 17:8:12 [Reply]
Trains should be able to stop at signals and stations. not stop from 40-0
in 0 seconds - James,
8/8/2001 19:8:51 [Reply]
Sorry, i mean't stop at signals and stations properly - James,
8/8/2001 19:11:4 [Reply]
We should be able to set different priorities to a train, and different
speeds, between stations, say for example full speed and highest priority for
the train between stations A & B, and low speed and low priority between B
& C, etc... - Fady,
8/5/2001 23:14:58 [Reply]
Airports and ports to supply and demand cargos randomly or according to
world advancing technologies and needs. Deals to be done with airports and
ports to have the exclusivity of their merchandise/passengers. - Fady, 7/30/2001 20:54:5 [Reply]
Local supply to supply local demand, + ability to create new cities and
fund new industries. Besides, new industries/cargos are welcome: e.g. 1st
class passengers cars, electronics, plastics, glass, banks/money, gold mine,
precious stone mines, jewelry + their corresponding industries, charcoal
makers supplied with lumber, and many more… - Fady, 7/30/2001 20:53:26 [Reply]
New station buildings: satellite links to replace telephone lines, duty
free shops, new large stations with several tracks on each side or in star
shape, storage buildings that receive products and store them until another
train picks them up or until demand uses them. Hence, stations will have
supply/demand/stored products. This will allow trains to operate as chains. -
Fady, 7/30/2001 20:52:43 [Reply]
More Business capabilities: player to own industries, company to own
shares of other companies, company to buy stations and tracks of others
without merging, contracts with industries, multiple managers, etc. Evolution
of the buildings: Commercial buildings/towers to show up, that increase the
demands and develop the economy and houses that turn to skyscrapers with time,
etc. - Fady, 7/30/2001 20:52:6
[Reply]
Buy/rent railcars: stock them in a station when unused and use empty
trains to bring them back, + add more trains and futuristic trains with more
cars to be attached. Elevated bridges and tunnels to cross large
valleys/rivers or over/under existing tracks/cities, and to be able to split a
same cargo of a same train between several cities. - Fady, 7/30/2001 20:50:56 [Reply]
make the computer use some electric lines because in rtII they never use
electric engines - kye, 7/27/2001 10:17:21 [Reply]
i think there should be more scenarios where eletric trains can be used,
and have futuristic trains and each country should have its own kind of train
avalible, should definetly have larger stations for multiople drops and
pickups and definetly smart new longer faster trains - tiger cub, 7/27/2001
11:33:3 [Reply]
i definately agree - kye, 7/27/2001 16:19:25 [Reply]
I think you should be able to build towns/cities by industries that are in
the middle of nowhere - johnny, 7/22/2001 18:48:26 [Reply]
I think you should be able to build towns/cities by industries that are in
the middle of nowhere - johnny, 7/22/2001 18:47:11 [Reply]
HOW ABOUT AN UNDO BUTTON!!? - carl, 7/22/2001 9:17:12 [Reply]
i want dmus and emus for small passenger services and better engines -
k.c, 7/22/2001 16:21:4 [Reply]
you know how when you have lots of traffic at stations lots of trains will
get stuck when they get "runover". there has got to be a better way like being
able to have quad tracks on heavy traffic lines or something that relieves
trains that get stuck - chase, 7/20/2001 19:18:16 [Reply]
I would appreciate when trains in railroad tycoon 3 would be 3D and stay
in track, not as in rrt2 ! It would be great if you could edit train cars (
repaint them/ just the markings ). A Day & Night change would be also nice
! long bridges & tunnels, too. bye ! - Cherry, 7/18/2001 3:35:44 [Reply]
I think it would be nice to be able to export game data to other
applications such as excel spread sheets and access databases. Lots of
interesting analysis could be done to manage the business. - Mike, 7/13/2001 17:8:1 [Reply]
i think rrt3 should have more realistic company logos and u should be
able to design ure own livery for your trains - kyle, 7/16/2001
8:3:56 [Reply]
also some more british trains like the hst125 and class 87 u should be
able to build dmus and emus aswell - kyle, 7/16/2001 8:8:8 [Reply]
we want tilting trains what u have to build special lines for -
kyle, 7/16/2001 8:10:45 [Reply]
Hei, you shoud be able to ride your own trains in RRT3, tunels,briges,more
trains,be able to build buildings where you want,new buildings,tunels under
watter,long briges and new spesiale tracks. - Christoffer, 7/12/2001 4:51:55
[URL] [IMAGE] [Reply]
if you want to ride the trains you should get Train Sim - Robbo, 8/11/2001 5:39:38 [Reply]
I would love it if the stations could be on both sides of the track as
they normally are. Also in addition to this if the trains could pick up coal
etc from quarys instead of stations and if you could have actually engage in
basic diplomacy aswell. - M.
Stephenson, 7/11/2001 10:51:54 [Reply]
Oh, I've forgot to mention, that more than one double track at big
stations could be useful, so that you can un/upload more than two trains at
the same time. It would be nice too, if there are engines like ICE, more types
of the TGV and Shinkansen, the TAURUS of the ÖBB, and many others... - Bertl, 7/11/2001 7:41:14 [URL] [Reply]
Well, I've read the whole RT3 wishlist and I see, most of the ideas are
really good, so I hope that PopTop put them into RT3. The most important
things I want to have in RT3 are: max 15 cars per train, more than one engine
per train, passenger cars should change their look with the engine, more
recources and industries (gold mine -> jewelery -> big cities,..),
tunnels, more bridge types & engines - Bertl, 7/11/2001 7:34:31 [URL] [Reply]
I would like to see something like a switching yard to speed up switching
turnaround or to store rolling stock. I would like to choose if I want this
station to take the cargo I have. I might want to keep it there until an
eastbound or something comes along to take it somewhere else. I would also
like to see efficiency % on a selected station. Large Union Stations would be
cool also. - Trey, 7/7/2001
13:40:54 [Reply]
YES!!! - Tunnels, "a 'close-up' view of a large city" (with larger
stations that can have more than two tracks). Bring back rate wars and the
ability to build your own industry (either the holding co. or the RR) Have
stock market 'times' more realistic. - QB1Reno, 7/6/2001 11:3:3 [Reply]
3 things- 1).Tunnels;2), Trestles; 3). put more than 5 cars per train!!! -
JF Sawyer, 7/1/2001 19:11:22
[Reply]
Hey here we are jabbering away at this what we want thing...is poptop
listening? Is there any plans to do RTIII? I voted for narrow gauge stuff and
tunnels long ago. A little disapointed with Tropico tho it is a good game.
Let's see RTIII happen now guys! - Derrell Poole, 6/28/2001 15:56:39 [Reply]
I want to make selling things and keeping track of trains a little bit
easier - Nskkam, 6/26/2001
15:53:47 [Reply]
id like to see use of multiple engins on trains and helper engines(mid
train and pushers) - Tom Gerald,
6/23/2001 17:30:19 [Reply]
Yes, maybe the helpers could be outdated engines that were replaced by
newer ones. The helpers could then be assigned between two cities with a
grade between them. Of course running with helpers would double or tripple
fuel and maintence costs. - Joe
Molesky, 6/30/2001 12:30:44 [URL] [Reply]
Well I have a few suggestions for the improvement of railroad tycoon. We
definitely need more different types of train, for example diesel and electric
multiple units that don't need an engine. More realistic high speed trains
would be more sensible too (e.g. when you buy a TGV it has 2 power cars like
in real life). We also need a diesel high speed train, the obvious candidate
being the - Kevin, 6/20/2001
15:51:58 [Reply]
British HST (exported to Austrialia as XPT). Also passenger levels
should rise again perhaps in later years as cars become less popular, and
maybe tourists could be simulated as a specific car type for use on
preserved lines, which could also be simulated as many people have
suggested. Also how about motorail where you carry cars on passenger trains?
This is used in many countries. - Kevin, 6/20/2001 15:56:42 [Reply]
yes i also think that u should be able to build dmus and emus like the
class 101 and metro-cammell - kyle, 7/16/2001 8:1:23 [Reply]
Firstly, thanx to PopTop for making such a great game. I think that u
should be able to make embankments for flat ground and like in real life, high
speed trains need special track that has banked corners so that the trains
don't fly off the track - SignalBox, 6/15/2001 3:23:36 [Reply]
READING THROUGH ALL THE MESSAGES FROM RAILROAD GAMERS, I BELIEVE IT SOUNDS
ABOUT LIKE THIS MOST OF US WANT REALISTIC SETUP, LIKE WHEN THE SINGLE RAIL
BECOMES DOUBLE RAIL IT SHOULD LOKK REAL. ANOTHER THING WHERE ARE THE COALING
TOWERS THIS IS A MUST! THE IDEAS OF TUNNELS, VALLEY WIDE BRIDGES, BRIDGES TO
CROSS THE COMPETITORS RAIL IN METROPOLITAN AREAS WHERE THE TRAINS ARE HUNG UP
AND ARE NOT GIV - PERE MARQUETTE, 6/9/2001 20:26:5 [Reply]
Tunnels,and a locomotive,cargo editor - PERK, 6/9/2001 15:49:39 [Reply]
RR Tycoon of any version becomes far too tedious. More things need to be
able to be done macro scopically.. Should be able to negotiate contracts, then
be able to automatically set your train(s) to fulfill these orders, otherwise,
you spend far too much time clicking on tiny little buildings so much so that
you have to slow the game down so far, that you lose valuable "real time"
feedback - muzzle, 6/4/2001 19:37:36 [Reply]
Hey man if its macro managment u want, u will like the new game rails
across america, for details checkout my site @ www.themeworlduk.cjb.net -
james stevens, 6/7/2001
13:2:55 [URL] [Reply]
subways and city rail networks - joe mama, 6/4/2001 18:17:8 [Reply]
subways and city rail networks - joe mama, 6/4/2001 18:13:17 [Reply]
As technologies change, services become obsolete. There really needs to be
a search facility to find cargoes which aren't performing. - K, 6/3/2001 17:43:30 [Reply]
Among all these great ideas I would like to see better opperations. For
example, say you have a block of 8 manufactured goods cars at station A. Two
go to station B, three go to C, and the rest go to D. I'd like to be able to
switch those cars and possibly pick up cars at those stations as needed. I'd
also like to interchange cars with other railroads in this manner. - Joe, 6/2/2001 11:54:11 [URL] [Reply]
Yes, excellent idea. If you have a unit coal train for example, and two
power plants in two cities you could deliver three to one and three to
another. Interchanging with other railroads would be nice but could get very
complicated. What about container yards at a port? TUNNELS, we need to be
able to go through mountains. Longer bridges and ability to bridge other
railroads. - Trey, 7/7/2001
12:33:18 [Reply]
I almost forgot. I'd also like to see the ability to sell or abandon
unprofitable lines. - Joe, 6/2/2001 11:58:22 [URL] [Reply]
In RT3 you should be able to build bridges over steep valleys and when
rivers are in valleys you should be able to build a bridge across the whole
valley instead of building track down the valley and then a bridge acroos a
river - BJ, 5/23/2001 22:56:3
[Reply]
I couldn't agree with you more !!!!! This is a MUST. - Michel D., 6/27/2001 7:39:33 [Reply]
in railroad tycoon 3, trains should really stay in track, for example when
they go around curves their wheels shouldn't leave the track & drive over
grass. Also mountain should be more accessible. - Cherry , 5/23/2001 4:22:28
[Reply]
More torist things are needed, I mean in some places 1000s of people
travel on railways up mountains like in Snowdon. If you did this in RT2 no one
would travel on the train - commander, 5/13/2001 16:27:0 [Reply]
In RT3 you should be able to design and build your own locomotives- and in
metra scenarios you should be able to have self propelling passenger carriages
- Ben, 5/11/2001 22:21:36 [Reply]
I REALLY like the idea of making your own trains! Maybe you should even
be able to upgrade them with different parts, and paint them... - Matt, 6/12/2001
20:56:36 [Reply]
One of the most universally useful changes could be a multiple undo
capability that would undo successive tack building efforts. - John E. Garst, 5/9/2001 14:27:30 [Reply]
I would like to be able to buy/sell selected tracks and stations to other
RR's or to separate subsiduaries. Players should be able to own industries
directly and there should be a way to setup delivery contracts between
industries and RR's. Once the contract ends different RR's can bid on that
contract. RR's should be able to build industries allong their lines as well.
Thanks - Steve, 4/27/2001 13:8:58
[Reply]
Put all these suggestions here together, and you will get a game as
complicated as the real world... ;o) - A German Railroader,
4/27/2001 11:14:14 [Reply]
RRT2 was great. What I'd like to see in RRT3 is the ability to build
industries like RRT1. - Andrew
Kay, 4/26/2001 12:59:40 [Reply]
Yes, i could not agree more. The ability to build industries was one of
the best parts of RT - Richard, 7/19/2001 17:11:40 [Reply]
I agree; for example: allow us to build a "bakery" in a town next to a
grain tower. Also the ability of increased population growth in a city with
new improvements (provided by the trains). - QB1Reno, 7/6/2001 10:47:25 [Reply]
RT2 is a nice game. For RT3 I wish a larger map scale. The time should be
more realistic. But not too. And multiple engines holding a lot of cars (more
than 6) will be a good idea. Some new scenarios during the pacific war, where
you can play as the Japanese and build cheaper railroad (using war prisoner).
More engines. Tunnels, bridges. building tunnels under the sea, long bridges -
Robert Z, 4/25/2001
13:52:27 [Reply]
The AI of the computer controlled companies needs serious help. Currently
you buy long existing companies and discover they have no roundhouses despite
running for 10 years. Also the AI only connects to cities, despite the profits
that can be gained (sometimes) by connecting areas that produce/demand only
resources. - Alantus, 4/24/2001
8:36:22 [Reply]
Some of the new things I would like to see in a possible RRT3 are not new
at all, but existed in the orginal, insightful version of the game. Priority
deliveries (the ability to re-route trains temporarily, whether to satisfy
temporary demand, or to meet a prority order request), tunnels and signals. -
Anonymous, 4/23/2001 16:39:8 [Reply]
...Also, in the current game, when you are setting the train's route, it
would be ideal if you could zoom in on the map where the route is chosen.
Sometimes I have stations or tracks so close to one another, it is hard to
choose my desired route quickly and/or accurately. - Tom. - Tom, 4/23/2001 16:39:51 [Reply]
Oh, and I forgot to mention that it would be useful, too, if you could
choose a station and view a list of trains that are scheduled to stop
there. Add to this a way to reorder the list of trains (or to renumber
them) so you can group certain trains with certain tasks together (i.e.
have trains 1-7 all passenger trains, or trains 14-19 all hauling cattle),
and the game would be more perfect than i - Tom, 4/23/2001 16:45:19 [Reply]
i want to be able to tell which trains service which station ... i want to
be able to organize them better - rob, 4/19/2001 16:41:30 [Reply]
A locomotive editor, a rolling stock editor, (that's all I really want,
maybe tunnels too:) - manke,
4/16/2001 14:55:31 [Reply]
At first examination it wouldn't seem so difficult to incorporate multiple
track gauges into RR 3. That way narrow gauge could coexist with standard
gauge and provide tighter curves, etc for mountains. - JEG, 4/16/2001 13:2:29 [Reply]
Following on from todays news that Poptop have moved onto their next
project, I have decided today was a good time to submit the RT3 Online
Petition to poptop, I now await their response. I also sent them a copy of all
the RT3 Wishlists posts. Watch this space for their response...... - James
Stevens, 4/15/2001 19:30:3 [Reply]
Instead of basing game on directing the engines, make the locos dumb like
cars are now. As said before, account for your cars. A loco goes into a town
and sees 10 cars (some empty) each with a destination. You or AI set up route
to transport those cars efficiently. Drop off 2 cars and pick up 3 if on the
route or they wait for next engine. Station managers can update status or
adjust routes. - sbj, 4/15/2001
12:54:56 [Reply]
And my big issue is the multi-track or trunk lines. The AI currently
defeats my efforts at it because it won't switch no matter what onto other
tracks from original route even if they are the same. Trunks are not nly for
stations but between two large nearby cities. Unfortunately even setting it up
takes too much are on the map. Congestion turned my company from a cash cow
into a starving goat - sbj,
4/15/2001 12:45:18 [Reply]
Tunnels/landscapin as multi-year/expensive projects (not drop downs like
bridges). I like signaling, but I also want to specify exact routes (maybe I
want to travel over foreign tracks). Yards and depots! I like the idea of
conditional cars and destinations for each car. Tracks shouldn't be so large
relative to map. Station managers! A scenario showing progress of highway
systems over time. - sbj,
4/15/2001 12:42:19 [Reply]
I think trains should be able to pull more than just six cars by adding
locamotives, e.g. Two locos= twelve carriages etc. - Picasso, 4/13/2001 3:36:49 [Reply]
I think that when making a company, along with the money and logo options,
there should be paint scheme options (of colurs, patterns, designs etc.) for
your trains (which can be modified at any later time in the scenerio), for
added company realism. Computer companies should also have paint schemes, but
different to yours. - Picasso,
4/13/2001 3:30:20 [Reply]
What RRT3 needs is advanced multiplayer possibilities, e.g. what makes
games very nice is cooperative victories and cooperative possibilities (e.g.
research (if included) pacts, combined use of facilities & station,
exchange of money,locomotives & stations, etc..) - silverstorm, 4/12/2001
8:6:49 [Reply]
How about a lot more control of some of the detailed elements? Like how
much budget to allocate to staff training, health and safety, etc.? There
should be a list of company policies (developed over time), a little bit like
Sim City's "ordinances" which one can choose to implement or not, and which
affect how the game runs, like how much priority to give to safety over
efficiency, etc. - James E.
Petts, 4/7/2001 15:22:8 [Reply]
Bring back washed out bridges! And, while you're at it, a number of other
operational-based occurrences, such as landslides, etc. The general consensus
seems to be, and I agree, that there should be more detail and realism on the
operational side. The business and ecnomics model in RRT2 is already top
notch. - James E. Petts,
4/7/2001 15:19:37 [Reply]
How about a whole locomotive building industry... different companies
would produce different locomotives, and one should be able to buy shares in
them, and make deals with them (price, experimental engines, etc.). One should
even be able to take them over, and run them. There should be more on the
R&D side. - James E.
Petts, 4/7/2001 15:17:18 [Reply]
intresting idea, multiple loco companies would give the game an excuse
to give the variety in locos that we've been wanting in RRT3 - ericmanke, 4/16/2001 14:45:12
[Reply]
REALISTIC TIME. Some of my trains take 2-3 months to cross a continent.
How about a much more realistic date/time-keeping system? - Jarrod, 4/5/2001 17:22:48 [Reply]
I'd like to have a combination of the advantates of RR1 and RR2. So RR3
should have signals again and of course a 100-year game mode with a highscore
at the end. - Ray, 4/5/2001 15:44:0
[Reply]
RRT3 needs self propelled equipment such as RDC's. - Tyler Welsford, 4/5/2001 0:21:57
[URL] [Reply]
Apart from normal gauge railways it shoud be possible to create narrow
gauge railways besides the normal gauges. This is normal in large parts of
Europe. - Dries, 4/3/2001
10:2:29 [Reply]
This is an excellent idea... and not just narrow gague, but broad gague
as well (remember Brunel? ;-) ) - James E. Petts, 4/7/2001 15:18:14
[Reply]
Cars need to go back. In RR2 and RR1 if you drive a train from one station
to another everytime you leave cars at one station and get them from another.
Who is driving those cars back, possibly empty. You should have to buy your
cars and bring them around completely. - Dries, 4/3/2001 9:59:52 [Reply]
Exactly! This goes back to something similar I had said some time ago.
Cars should be bought like locos and if you dont have any specific cars at a
station, you can't haul supplied cargo. Running empty trains; a good
concept! - YNOT, 4/3/2001 14:57:55 [Reply]
Once again I must stress competition over other improvements. This will
require a much smarter AI that will try to compete with you and make the AI
companies, (not just the ROBBER BARON SHAREHOLDERS), profitable. This as
opposed to an AI that will have 10 trains running between 2 cities and hauling
whatever is supplied at one to the other regardless of the other cities
demand. - YNOT, 4/2/2001 18:44:20 [Reply]
It would improve the game if you were able to construct industries, at an
appropriately expensive price. If you have a majority share of a competitor,
you should be able to direct the Company without havig to merge the 2.
Competitors locos should be kept up to date. - Richard Williams, 3/28/2001
19:40:46 [Reply]
I agree with the part about directing another company without being the
CEO or absorbing it into your company IF you are a majority shareholder. -
YNOT, 4/2/2001 18:49:43 [Reply]
I don't think you should have other sorts of transport apart from
railways, otherwise you might as well play Tranport Tycoon. There are some
improvements thta would benefit the game though; viz; I) a single colour
scheme for all your locos, and a different one for each competitor, II) You
should be able to build tunnels and viaducts, but they must be expensive and
cost a lot to maintain - Richard
Williams, 3/28/2001 19:35:32 [Reply]
I would like stations with more than 2 tracks. Ever play transport tycoon
delux? Why just rail, why not other types of transport? - ken, 3/23/2001 22:3:21 [Reply]
I think they should add roads, train crossings, lights etc. They missed
this whole aspect of railroading in railroad tycoon 2 - general rosted
, 3/27/2001 21:21:38 [Reply]
i would like to be able to manage my trackage better by the use on signals
and placeing of double track like in transport tycoon deluxe. as well as the
ability to place tunnels through mountains or at least the ability to lower
and raise terrain. it would also be nice to build briges over cayons and track
aswell as bodies ov water. - hick, 3/22/2001 11:49:55 [Reply]
More realistic passanger service. Long Island railroad style. If you run a
local train the it empties at every stop. But obviosly not every passenger at
station A wants to go to station B. Some would stay on to go further down the
line. If the train left A with 4 cars, and B had 3 cars waiting, unload 1 at B
pick up 3. C has 2 cars, drop 2 get 2, etc.. - Mike Napolitano, 3/17/2001 17:47:25
[Reply]
There should be more robust signalling and routing options to allow more
efficient and realistic operations. This could be an option - people wanting a
simpler game could forgo it, but I think many people would like to have more
control. - Mike Napolitano,
3/17/2001 17:42:24 [Reply]
1 MORE THING - (for now, anyway...) How about a sliding scale of prices
for the different factories (variable by how profitable they are - Poor to
Gushing Cash?) - Jim Caplinger,
3/11/2001 3:27:48 [Reply]
Even though an industry supplies a type of cargo, it shouldn't give you
the right to haul it if you got a station there! This should eps. be true if
you aren't the only RR in town! You should have to negotiate to haul cargo;
maybe having price wars with an opp. RR for it. I'd go one step futher; you
should have to haul it where the industry wants you to. - YNOT,
3/5/2001 1:51:51 [Reply]
Another idea - how about personal ownership of factories and such? And
maybe a listing of what trains service a station. - Jim Caplinger, 3/5/2001 0:24:52 [Reply]
Allow World-wraparound like Civilization II, where when you go 'off the
edge', you appear on the other side of the map. AMke sure this can be turned
off so people dont use it cheply in scenarios where you have to cross the
entire map - SSDogbert22,
3/3/2001 19:45:7 [Reply]
I'd like to be able to set up new settlements that grow into towns and
cities over time, and a (somewhat more) random map generator, a la Transport
Tycoon. Many of the towns in Western Canada (and Western States) were railroad
towns. ( In fact they were somewhat alphabetized along the tracks from East to
West.) - Changmai Beagle,
3/2/2001 23:35:6 [Reply]
What about a "ride along" feature where you can either ride or operate the
locomotive. and what about designing your own decked out private car. - Gregory, 3/1/2001 17:6:51 [Reply]
Yards-make yards for transfer of material to other cities presently you
can haul material to one location only. With yards you can transfer material
on to another city.. - Larry,
2/26/2001 11:59:35 [Reply]
I agree about the yards and signals i work for a railrod company and i
thing the yards would allow you to store goods only in citys that had yards
not every city along the rails and signals would greatly improve transport
of the goods and traffic flow - chad
hatfield, 4/5/2001 13:26:24 [Reply]
I think that a feature wer u can design your own train would be fun, the
price would be automaticly chosen by th computer and it has to be realistic,
so u can't have a 3 million mph train for £3.Also I think that around 1990 in
the game steam trains should come back and can be used for torists like in
real life. - commander,
2/25/2001 8:16:30 [Reply]
Agreed - add more steam trains or customize' em... They could be quite
useful for other projects than tourist railroading...And they could be more
cost efficient than diesels! Ever heard of the American ACE-project? Steam
has a future and great potential. - Arnaud, 2/26/2001 4:51:55 [Reply]
Developers should include more control tools for trains in RR3. Signal
lights should be a must. Something like in the original RR works OK. No
automatic overtaking and possibility of crashes between trains.Of course,
should be possible to build tunnels and more bridges. - Simon, 2/25/2001 4:56:9 [Reply]
You lot are right about the tunnels & cuttings and the double heading
is a great idea too. RTII is too Americanised. i'm English & having a
caboose trundling around Europe or Britian just doesn't look right. also there
is a lack of british locomotives. one last thing, stations should be able to
hold more trains depending on their size & location. - Nick Berry, 2/24/2001 15:39:49
[Reply]
How about adding multiple engines per train. You could allow higher speeds
over mountainous track, and carry more cargo ( more than 6 cars ) on flat
terrain. You could also add helpers at stations in the mountains. - Ed Brewer, 2/23/2001 9:31:39 [Reply]
agree more than one engine should be used there are no such thing as a
one engine train and for sure more cars should be added to the trains -
chad, 4/5/2001 13:31:22 [Reply]
Yes - more engines, more cars, and a smaller scale compared to the
map. - A German
Railroader, 4/27/2001 11:10:8 [Reply]
I also agree. I mean comon, how many trains in any county (real
life) have only SIX cars!?!?!?! Thats rediculis! You should be able to
get more engines per train, and more than 6 cars per train. I'd like to
make more than a penny per century! - Matt, 6/12/2001
21:12:57 [Reply]
Have they ever heard of dynamite? Tunnels, bridges over canyons/valleys,
and I love the train/ferry idea. Also, what about the time scale - does it
really take a year for a train to run from Chicago to NY? Longer trains (with
rising penalties in speed as a trade-off, of course), and larger capacity
stations for the mega-metroplexes like Chicago. Keep up the good work! - Jim Caplinger, 2/18/2001 15:42:28 [Reply]
You can edit the map and change the time scale to days (or hours?). I
think there should be more options here though.. - sbj, 4/15/2001 12:30:29 [Reply]
Thank you for your patience for this extensive post. These are great
games, with great scenarios developed by the community. I am concerned with
improvement rather than a whole new game. Final thought: Very much would like
ability to set high priorities for valuable freight out and low for
deadheading back. - Changmai
Beagle, 2/17/2001 23:21:44 [Reply]
Interface: Schedules of variable size on right or left side so trains can
be seen in middle; toggle simplified station boxes (or at least ability to
call for a small number of them) on the main screen; no overlapping stn boxes;
industry schedule to avoide hovering and clicking to check performance;
General: Ability for scenario to define new industry, remove time line (eg
troops before1900) - Changmai
Beagle, 2/17/2001 23:17:2 [Reply]
Interface and Management: The ability to move trains and stations around
on the schedules to keep tabs on only the key ones Ifor example deleting
'sanding stations'; The ability to set up Divisions of operations (put all
Yorkshire trains, or cattle cars etc. together); Charts of long run revenue,
fuel, engine mntnce, consist costs by route, loco or Divn; local managers for
well-behaved Divns - Changmai
Beagle, 2/17/2001 23:10:34 [Reply]
More Economics - Rate wars with companies abandoning or selling stations
and track based on price and performance; sliders for labour and other costs
with attendant gains and losses in efficiency and risk; Monopoly rent pricing
moving to competive on transport and products; Events such as 'priority' loads
- such as troops during various historical wars or of course beer to a
football game - Changmai
Beagle, 2/17/2001 23:5:49 [Reply]
Track - Potential to widen track more (costly) especially at stations;
tunnels; rather than an undo function (suggested elsewhere) which might be a
multiplayer problem a real time survey for laying track and a confirm button
to build. Ecomonics - Building industry (high cost, high depreciation, risk of
resource depletion), and more importantly the ability to set prices and use
price wars - Changmai
Beagle, 2/17/2001 22:59:9 [Reply]
I have suggestions in a number of areas - Changmai Beagle, 2/17/2001
22:53:33 [Reply]
Railroad Tycoon 3 BETTER be able to corner properly, unlike rrt2 and rrt1
- jonathan watson, 2/14/2001 15:53:12 [Reply]
I agree with most of everything here, but it would be nice, if RT III have
more high tech trains like the germen ICE 1-3 and ICE-T or all versions of the
french TGV.Also the goods of the trains must be the same colour like the
engine - Pharao, 2/12/2001
13:15:48 [Reply]
I like tunnels, greater bridges, more historical European/German engines
(and all the other engines from RT 2), please no 3 D (I mean the map-making
system in RT 2 is OK - for the future I like greater maps and smaller grids)!,
more industries and buildings, airports, historical buildings, etc., I will
buy industries - and no big bugs in the German MAC-version! - Wishlist
II, 2/5/2001 8:11:17 [URL] [Reply]
RT III must have more steam engines, because all countries (Hungary too!)
in Europe build fine engines. For my country Germany, I like the O1-series
(streamline, last in service: 1974), the 18 201 (today the worlds fastest
steam engine in service, build 1961), P 8, Adler (first German engine),
64-series, 45-series (big freight train engine, 14 weels), G 10, Preussen, 13
H, 10-serie (build 1959) - RT III - my ideas, 2/5/2001 7:42:45 [URL] [Reply]
control of employee wages - Higher wages would increase safety, faster
turnarounds and speed of delivery, and greater public goodwill. Lower wages
would mean crashes, strikes and/or riots. Tunnels under mountains and trestles
over canyons and valleys would be nice too. - Kelly, 1/31/2001 21:35:8 [Reply]
Facility for building tunnel and viaducts,signals and laying single track
- double track, just place another line next to the existing one (like
Transport TycooonDeluxe). AI players who build and run their company better.
Anything else would just over complicate the game or add too many bells and
whistle, (no pun intended) and turn the game from a strategy game into a
virtual trainset. - A Young,
1/31/2001 20:48:8 [Reply]
You are right about better AI opponents. The AI seems to be in the game
to make as much money in as little time as possible. - YNOT, 3/5/2001
1:17:58 [Reply]
A good improvement will be allow to target single cars to their
destination. Example: I want send from station "A" 2 passengers cars to
station "B" and 3 passenger cars to station "C", the software will give the
option to put "B" on 2 cars and "C" on 3 cars. You can apply this method also
to different kind of marchandises for different destinations and will be more
practical than the flag system - Massimo Loche, 1/31/2001 9:55:44
[Reply]
I noticed very little comment about tracks; I have one. At an extra cost,
track could have a forced direction. I noticed in one map, where a game
requirement dictated an inordinate amount of traffic near one city. I devised
a circle to control traffic flow. It failed, however, because program logic
require the use of the shortest distance (and the area is too small for
waypoints). - D'Emilio, 1/29/2001
0:12:31 [Reply]
Need curves that dont slow fast trains so much - variable radius of curve.
When laying track - specify top speed desired and game then limits curve
radius and also prices track appropriately for speed and game era - Steve, 1/28/2001 16:59:48 [Reply]
How about conditional consists.. In Chicago, pickup 4 cars max, passengers
and mail, with a preference for mail. OR conditional routes ... Pickup 5 pulp
or 5 logs whichever is available then take route 1 or route 2 depending. -
Reade, 1/26/2001
19:30:25 [Reply]
One other feature viewable buildings on map should improve as time
progresses.new bulidings should be available on map screen (exam. food stores
clothing stores etc.)finished made products could then be delivered to these
locations. - James , 1/21/2001
23:47:22 [Reply]
Iwould also like to see docks that take passengers & cargo to other
countries and have multi country connections for better revenue & world
wide game play.It would also be good to take cargo(wool) to a station put it
in storage for other trains to pickup to haul to other stations so cargo train
can make shorter hauls.More livestock cars.Also first class passenger
cars.More cars should per train. - James, 1/21/2001 23:38:34 [Reply]
I disagre except about the numbers of wagons per train. The added
complexity of more load types might not be worth it. - Michael, 2/7/2001 22:3:2 [Reply]
It would be nice if other computer companies not doing so well could bid
for you as there chairmen.Computer trains should not haul raw matrials to
cites that should only be hauled to industries when availble.Computer should
have to buy territory also. - James, 1/21/2001 23:25:11 [Reply]
It would nice to see roads on scrren so that when train goes by it signels
its arrival to autos - James,
1/21/2001 9:56:20 [Reply]
a button to replace old engines at once would be more than helpful- with
120 trains running this becomes a real pain. - martian, 1/20/2001 8:30:53 [Reply]
this would really be helpful - Brian, 2/13/2001 19:30:4 [Reply]
I forget I would like to see that manager guy actually do something
constructive, like maybe manage some train routes after about a 100 or more
its gets really confusing. Thanks - Ken, 1/19/2001 22:44:16 [Reply]
I would like to see the ability to import graphic files for logos instead
of using the stock ones. Also what about adding intermodal freight like 18
wheeler trailers, and cargo containers for sea ports..... - Ken Lundy, 1/19/2001 22:35:48 [Reply]
i agree this would add to the game....should also have a specfic yard to
take the intermodels to be it by truck or by sea - chad, 4/5/2001 13:44:28 [Reply]
I think tere should be the ability to set the chairman's salary. I find it
annoying having a company making a couple of million profit a year and earning
a salary of $30-50,000 ridiculous. Even more fancy could be to get share
options. - Mike,
1/19/2001 16:16:42 [Reply]
Trains do not overtake automatically. They need signalstations and to stop
until the next signalblock is free. RR3 needs tunnels and bridges over other
tracks. Big stations should have more tracks to handle more trains the same
time. - Ludwig, 1/19/2001 6:23:33
[Reply]
I agree completely - David, 2/2/2001 3:2:13 [Reply]
Yeah, great idea. I've had the same problems too often. - Arnaud, 2/23/2001 4:45:4 [Reply]
RRT3 should be more like the real world. I would like to be able to set
the ticket prices. You should also be able to compete on comfort for the
passengers with your opponents. More types of passenger cars with different
levels of comfort and prices should be available to buy. - Henrik,
1/17/2001 11:19:28 [Reply]
This is also a great suggestion! - YNOT, 1/26/2001 6:55:10 [Reply]
I went over this whole list and nobody mentioned labor. There should be
controls for wages and benes, also interaction with all the unions, including
walkouts and strikes. Also car ferries to move cars across large bodies of
water. - Chris, 1/12/2001
19:46:34 [Reply]
you are right labor/unions should play a part in the process. It would
be good for the game to see a union not satisfied with a certain railroad
strike ALL railroads! - YNOT, 1/26/2001 6:53:1 [Reply]
zoomable map in consists screen, especialy when stations close together
and big maps - Davadar,
1/12/2001 10:29:8 [Reply]
Amen to tunnels and station capacities - need bigger train yards/more
offload capacity for bigger stations - and individual carload targeting. -
Jim Caplinger, 2/18/2001
15:21:27 [Reply]
I still stick to my earlier suggestion. Competition should drive the game
and it should be based on how fast cargo can be delivered and how much you
charge. Trash the "build this/haul this, win a medal" scenarios. -
YNOT, 1/10/2001 4:10:42 [Reply]
I hate the Scenarios because you may not win at them, but in the long
run your railroad becomes financially strong while the computer opponent's
railroads are a joke. This is because they only build them to make a quick
buck then let them run themselves into the ground. The game should be like
todays US railroads:merge with or takeover competition and become
transportation king. - YNOT, 1/10/2001 4:32:41 [Reply]
Some more locomotive types would be good. For example the Bayer Garret is
missing from south Africa. This was a rather prominant freight locomotive
there. - morgan, 1/9/2001
12:3:7 [Reply]
I agree completely . More engines (powerful steam engines) should be
added. Steam locos are OK, after all! - Arnaud, 2/23/2001 4:41:12 [Reply]
it would be cool if the computer players coult take over your company -
mike, 1/9/2001 8:36:51
[Reply]
It would be good if the different engines had different whistles and or
horns. - morgan, 1/8/2001
20:9:14 [Reply]
I agree! For the electrics especially, the creators of the game had few
imagination. More whistels, more sound, more reality! - Arnaud, 2/23/2001 4:43:40 [Reply]
pls add multiple track, signal, tunnel, big station, more building type in
the city like skyscraper, etc...i love rrt3 - SignalMaster, 1/5/2001 20:56:44 [Reply]
The new feature available in the Gold Edition (sell/store flags), should
be fixed to allow for multiple station pickups. The way it is set up now, only
allows a player to have the cargo remain on the train if it is not wanted at a
particular station. For scenarios that ask for a certain amount of cargo
delivered to a final destination, the feature negates the ability to pick up
cargo on the way. - NormW,
1/4/2001 13:37:46 [Reply]
i wish i can have a world map, railroad for inland, seaport for seas, and
airport for high-value goods - mer, 12/28/2000 16:10:0 [Reply]
I wish a download of new lokomotives - Granzin, 12/28/2000 12:19:27 [Reply]
Not only should you be able to download new engines, but change the look
of the cargo cars. - West,
1/2/2001 12:14:1 [Reply]
Come on were is the Gold, Silver, copper, and couldnt the town build them
slelves? - James,
12/25/2000 17:7:11 [Reply]
A stock ticker - Josh Wright, 12/24/2000 18:12:34 [Reply]
Tunnels and it shoud be possible to run more than one company! - Robin Hengl, 12/23/2000 15:40:40
[Reply]
More engines! Provide car sets for modern locos such as the TGV, the
Thalys, the Shinkansen, the Maglev, and the Eurostar. Oh, and more cheats.....
- jjtan, 12/22/2000 7:8:33 [Reply]
More animation when people are bringing cargo to, picking up cargo at the
station. At ports this could be cool. Show the industries processing the
goods. - Gregg Murray, 12/20/2000 19:20:21 [Reply]
The ability to move your manager(s) around the map to do special things.
For example, if he is a "security" expert, he should reduce roberries in the
radius around where he is. If he lowers track building costs, he has to be
near where the construction is. You have to have a cabbose on your train to
move your manager around, and if the train is robbed he dies! And Multiple
Managers! - Gregg Murray, 12/20/2000 19:19:0 [Reply]
Where did the fare wars go? I loved those things from RRT1. Bring back the
City Council Votes and fare wars! - Gregg Murray, 12/20/2000 19:18:29
[Reply]
I disagree with the whole track expansion thing. I think a major part of
the game is working within the traffic limitations. - Gregg Murray,
12/20/2000 19:18:12 [Reply]
If in part historical simulation, making large trunk lines between major
routes is important. As it is now, you can set up multiple tracks between
cities but the computer defeats this by always choosing one route over all
others and sticking to it, even if its track is congested and the other
routes are about the same length and are empty. Read "The Railaroad
Builders" about the need for trunks. - sbj, 4/15/2001 12:19:12 [Reply]
MORE Averages in the charts, so you can compare new routes with old
routes, esp ones who's cargo cycle takes them more than 12 months. It is so
frustrating not having lifetime averages instead of lifetime totals. You
should be able to set the date range for your averages. - Gregg Murray,
12/20/2000 19:17:54 [Reply]
I like having multiple windows on a configurable screen, like
Rollercoaster Tycoon, so you could have a stock market window, 3 windows on
each of your trains, and supply and demand info on another resizable window.
That would be cool. - Gregg Murray, 12/20/2000 19:17:34 [Reply]
Resources (coal, iron, etc) should be fixed by the map but players should
be able to buy and place industries in cites. Passenger output of cities would
then be dependent on your ability to supply needed cargoes and the number of
industries in the city. - Anonymous, 12/20/2000 10:43:39 [Reply]
MULTIPLAYER games where more than one person controls a company. In BIG
MAPS, many MORE PEOPLE able to play in the same multiplayer game. - Steven B., 12/20/2000 0:7:2 [Reply]
Adding a political aspect to the game, the Railroad manager should be
allowed to buy/fund local politicians who support their railroad. -
JEF6160, 12/17/2000 19:25:26 [Reply]
That's a wonderful prototypical idea. But the ability to bribe should
diminish over chronological time - Chris Harding, 12/20/2000
14:43:31 [Reply]
We should be able to fund and start new industries in town when they are
not available. - JEF6160, 12/17/2000 19:23:37 [Reply]
I would like industries that are located in towns to serve industries
that are already there. Why shouldn't a distillery be able to use grain from
an elevator that is located in that town instead of hauling it in from some
other location. - manke,
1/12/2001 20:33:15 [Reply]
Players should be able to buy property and buildings to build up or build
new cities... - JEF6160, 12/17/2000 19:21:57 [Reply]
LONGER TRAINS!!! It would be ideal if we could have trains with 12 cars. -
JEF6160, 12/17/2000 19:20:22 [Reply]
We should be allowed to buy up stations and tracks from liquidated
companies. - JEF6160, 12/17/2000 19:19:3 [Reply]
In RT3, we should be allowed to strike deals with the competiton when
traveling on their tracks and/or to their stations. - JEF6160,
12/17/2000 19:17:31 [Reply]
In Railroad Tycoon 3 it most be tunnels and much bigger maps. Better
graphic too, but not 3D. The bridges should be easier to make, and when you
purchase a TGV for example and make a passenger train with the engine, the
coaches should turn into TGV coaches. - Kriss, 12/16/2000 15:44:24 [Reply]
Yes, TUNNELS. You're the first I saw that mentioned the obvious flaw fm
the last Railroad Tycoon! - John
Groves, 12/26/2000 15:22:30 [Reply]
only prob w/ tunnels is how expensive they are.. the legendary Moffat
Tunnel cost ove 10 million US$ to build.. - Ross, 1/15/2001 4:17:13
[Reply]
The railcars themselves should be purchased. Then you have to make an
investment to haul a different cargo. - Steve, 12/12/2000 15:18:20 [Reply]