| |
|
|
22nd October 2007
Way too Long
Its been way too long since an update has occurred here. I haven't
given up on the site, however things away from here have been hectic
and game news quite quiet. I'm going to try for some weekly updates
to the site. I'm working on some new content too, so please stick
around here. Want to contribute to the site, get in touch at
expressworld@hotmail.com.
I'm looking for people interested in producing stuff for the site.
Steam: Railroad Tycoon Series on offer
If you have seen our last update, you will know that
the Railroad Tycoon collection was launched on Valve's Steam
service. Just to update you that this is currently on offer, with
the whole package available for $19.95 until 29 October, for this
you get RT2, RT3 and Railroads. I good time to buy if your still
without some of these games. Go to
www.steampowered.com.
3rd June 2007
Back to Reality
I'm back from Canada, had a really good time. Vancouver is very
beautiful. I'd like to go back sometime. Anyways, back to
business...
Railroad Tycoon Series adds Steam
If you are missing one or more of the games in the
Railroad Tycoon Series, Take 2 Interactive has recently released the
games to Valve's Steam
digital content delivery service.
Railroad Tycoon II Platinum Edition is available for just $4.95,
with
Railroad Tycoon 3 is only $9.95.
Sid Meier's Railroads is also available for $19.95. All three
games are also included in the
Railroad Tycoon collection, which will save you a small amount
of money
So if you haven't picked up these games, its a great
way to do so, and you don't need to worry about where you'd store
that game box. Get steam at
www.steampowered.com - theres many other great games on there
too, including Firaxis' Civilization series.
13 April 2007
9 Years Old (Almost)
O n 26th April, Express
World will be 9 years old, I can't believe its been so long. Thanks
(in advance of the date) to everyone who has supported us over the
years, heres to the next year! I would normally actual post this on
the date, however I'll be a few days into my Holiday in Vancouver at
that point... I'll see you all back after May 6th.
This site is still very much alive, I'm still
working on new content, which will go live when I'm back from
Canada.
Remember to keep visiting the messageboards, and to
email any contributions for the site to
expressworld@hotmail.com
Sid Meier's Railroads: Game Guide
I found quite a useful game guide for Railroads,
check it out
here
17th February 2007
Back
After an absence, I'm back. Not really much of an
excuse, but life drew me away as I settled into a new job, and the
new setup in my life. I didn't think I had been away so long.
Anyways, hoping to get back to normal immediately, so keep checking
the site for updates.
Sid Meier's Railroads
Patch V1.10 Released!
A second patch was recently released, version 1.10,
click here to download it from express world
12th November 2006
Sid Meier's Railroads
Patch V1.01 Released!
The new patch for Railroads has just been released,
minus the scenario editor. It includes a new difficultly level for
the game, "robber baron," great for those who were seeking more of a
challenge from the game.
Click here to download Railroads! Patch V1.01 (from Express World)
17mb
* You will need a programme such as
WinRAR to extract .zip & .rar
files found on this website.
Sid Meier's Railroads
Train Skins Pack One
Firaxis has also released a new pack of train skins
for the game.
Click here to download Railroads! Train Livery Pack 1 (from Express
World) 3.28mb
11th November 2006
Site News,
Help Required!
I'm currently developing a new look for express
world, its a ground up rebuild of the site. However, website logos
are not my strong point, so I am hoping that one of the site's
visitors would be able to help me out in this area?
Head over to the testing area for the new look @
http://www.express-world.co.uk/rt4/8.5/.
The area at the top of the template with the words "Express World
8.5" is where the logo is going to go. If anyone out there fancies
making a logo for the site, please help me out.
The logo should not be any bigger than the space the "Express World
8.5" area takes up. It should preferably contain the slogan "The
home of Railroad gaming" and must fit in with the colour schemes of
the new design.
The best submission become the site's logo. Please send any attempts
to
expressworld@hotmail.com.
Sid Meier's Railroads
More Reviews
More reviews of the game:
Game
Target
Metacritic
Cnet
Sid Meier's Railroads
Patch News
The first patch for Railroads is on its way, it will
be version 1.010, due for release very soon. Thanks to
Gamespot. Find the patch notes below:
* AI - Added a negative value to
investor level, to slow AI down if he's running away with a win.
* AI - Better AI train upgrades- only upgrade trains that have hit
full load capacity at least once after the first 3 years of
service. Also only upgrade when a comparison of max speeds, given
the prior loadouts, proves the upgrade is actually faster.
* AI - Edited timing differences in difficulty XML
* AI - Fix for AI failing to initiate industry auctions.
* AI - Fix for AI failing to set a route in first minute of game.
* AI - Fixed AI bug where all its internal values for each good were
mixed up, causing passengers to be valued at the price of
automobiles, hence passengers were almost exclusively delivered.
* AI - Increased maximum AI auction bidding limits.
* AI - Less idling on Tycoon difficulty.
* AI - Track/train costs constant for all difficulty levels
* AI - Train's consist from a bought out AI will no longer have more
than 8 cars on the routing screen.
* AI - Refresh mission status after each train added (ensures early
delivery missions get added)
* Art - Correcting naming convention for Class 40 Diesel.
* Art - Fix for missing build-up animations.
* Art - Fixed rotating truck problem on ES1 and Crocodile
locomotives.
* Art - fixed sorting transparency issue with Goods Car v1.
* Art - Fixes for the Iron Duke and Consolidation.
* Crash - Deleting both routes to a train will no longer crash the
game when the train comes back.
* Crash - Deleting the section of track right before the train will
no longer crash the game.
* Crash - Double left-clicking on an "Industry Buy" button no longer
causes the game to crash to desktop.
* Crash - Fix crash when trying to hide auction that hasn't been
created yet when going into routing screen.
* Crash - Fixed restart crash.
* Crash - If user changes the route to a depot the train is just
passing the game will no longer crash.
* Crash - Long track is broken up into smaller tracks to address the
"long track crash".
* Crash - Overlapping a track junction no longer causes a crash to
desktop upon quitting to main menu or laying a parallel track off a
piece of track.
* Crash - stopped a problem with improper links.
* Crash - The game no longer crashes after deleting a certain
segment of track from the attached save game.
* Crash - The game will no longer crash if the player blocks AI's
train track at the beginning of the game.
* Crash - The liquidate and merge overlay is no longer transferable
to other parts of the game.
* Crash - User can no longer crash game by holding down the
increase/decrease elevation keys.
* Crash - When bought out, don't try to update the main game
interface if the main game interface does not exist.
* Crash - When deleting a track, there is no reason to reroute a
train that is using that track if the train has already passed that
track and will not cross it in the future.
* Crash - When Host or Client is bought out when on the "Train
Upgrade" screen they'll no longer crash.
* Design - Mail price tweak.
* Functionality - Fix for rerouting issue. If you change your route
by adding a new stop while you're loading at the first stop and the
way to the second stop is blocked by another train, your train will
no longer stop loading at the first stop and start moving towards
the second stop (where it wouldn't unload it's cars.)
* Functionality - Fix for why sometimes both parallel tracks aren't
added to a depot when dropped down.
* Functionality - Fixed tutorial progression stoppers.
* Functionality - If the user retires with an auction onscreen and
chooses to 'keep playing' the current auction and all future
auctions will now retain their functionality.
* Functionality - Making parallel tracks within looped track will
choose the shortest path along the loop to build the track.
* Functionality - Opening the Trains screen (F4), clicking the Money
sort button, and then deleting a train will no longer cause the
sorting order to become randomized again.
* Functionality - Remove victory conditions that involve competitor
stock when playing with no AI.
* Functionality - Stock buy/sell exploit fix.
* Functionality - The player who owns the industry now gets the
bonus money, rather than the person who delivered the goods.
* Functionality - User is no longer able to place depot in the water
in london on the GB scenario, leaving it inaccessible.
* Functionality - When player buys out another player, and they
inherit the stock of the remaining player, the remaining player will
now be shown as "bought out" if the player now owns all shares of
that player.
* Graphics - cleared city and industry temporary track grid every
time it moves.
* Graphics - Half the alert screen no longer disappears until space
is pressed.
* Graphics - improved UpdateLeaders performance.
* Graphics - Minimizing then maximizing the game no longer causes
the Minimap and Train Graph, on Roundhouse screen, to become
corrupted
* Graphics - Updated Nvidia settings
* Graphics - While dragging a track and you loose focus of the
railroads window in fullscreen and when you come back the ground
texture will no longer go black.
* Interface - Added option to not show the era intro screen.
* Interface - Clicking on mission objectives takes you to the
locatoin instead of re-opening the newspaper.
* Interface - Closing load dialog resets focus to load button.
* Interface - Closing options dialog resets focus to options button.
* Interface - Customize train screen now remembers apply all states.
Setting apply all buttons, sets color and/or decal as default for
new trains.
* Interface - "Event Log" box no longer comes forward when Player
tries to "close" out the "Finance" screen.
* Interface - First auction bid is now the proposed value rather
than being $10k+ than the proposed value.
* Interface - Game Alert Log can now be properly closed if a
newspaper alert appears above it.
* Interface - In the button config option, the "Print Screen" key no
longer appears as the "System Request" key.
* Interface - Interface can no longer get stuck on the screen if
user presses escape and then an F-key.
* Interface - Newspapers are no longer modal.
* Interface - Now show trade-in value when you're upgrading a train.
* Interface - Optimization to keep the frame rate from dropping
dramatically when objects are mouse-over or selected.
* Interface - Preventing the new train and the newspaper screen from
appearing at the same time
* Interface - Removed the "show all player's floating text" option.
* Interface - The world now drops the initial depot before the era
popup is closed.
* Interface - Selecting a city and having a "New Train Alert" pop up
will no longer cause the selected city's resource icons on the
mini-map to disappear.
* Interface - The in-game Pause prompt now updates after assigning a
new letter to the Pause action.
* Interface - Update player name for game when changed on options
screen from main menu.
* Interface - User can no longer assign arrow buttons as hotkeys.
* Interface - User can no longer enter over 20 characters of text
for the Buyout Taunt Headline or Subhead in the Options menu.
* Interface - When rotating view, letting go of the center mouse
button while over a large city icon now releases the "rotating
camera".
* Interface - Zoom in and out keymap keys added.
* Multiplayer - Code fixes to address MP AI OOS.
* Multiplayer - Don't allow the game to access the internet if we're
not playing an internet game.
* Multiplayer - Enabled AI players in MP.
* Multiplayer - Network and sync timing now floats - attempting to
resolve the time error accumulation in slower machines.
* Multiplayer - Stuttery train fix: turn off vblanksynch in MP.
* Performance - Fixed small AI memory leak when a route is valid but
the AI can't afford it.
* Performance - Improved city and industry placement performance.
* Performance - Improved mow field performance.
* Performance - Improved track overlap finding performance.
* Performance - Improving city and stockpile track cutting, which
improves track dragging by ~25%.
* Performance - Increased performance of reflection and shadow
generation.
* Performance - Roundhouse and feature screen no longer load
animations (only affects non-precached option).
* Performance - Simplified track validation to improve performance.
2nd November 2006
Sid Meier's Railroads
Released!
Sid Meier's railroads has just been released world wide, and had
received some positive reviews too. Why not head over to the
messageboards to discus the game?
Click here
I've been busy playing my copy of the game, and I'm
absolutely loving it so far. Nice one Firaxis! Sorry for the delay
in a post release update!
From what I here, the first patch is due soon.
Sid Meier's Railroads
Demo!
A demo of Railroads has just
been released, so if your still unsure whether to part with your
cash or not, you can give it a go!
Download links:
3D Gamers
Fileplanet
(more links soon, including a local express world
copy!)
Got a demo link we haven't posted, sent it to
expressworld@hotmail.com
Sid Meier's Railroads
Review Roundup
There have been many reviews of Railroads already, and they have
been largely positive. Here are a round up of the first few:
IGN -
rating 8.0
Gamespot - rating 8.1
Gamerankings - 79% rating
Gamespy -
watch this space for more!
Sid Meier's Railroads!
Cheats / Trainer
Had a few requests for cheats for the game, so if
anyone has any send them along to
expressworld@hotmail.com
or to the
messageboards
I do have a trainer for the game (+3 options). Click
here to
download (from express world). I'm sure there will be more out
soon for those of you struggling with the game.
11th October 2006
Sid Meier's Railroads Goes Gold!
PRE-ORDER NOW!
Thats right, the game has gone gold, and is on
course for its release date of around 27th October! The game is
expect to ship in the USA from 24th Oct, with a UK/European release
on Friday 27th.
Pre-order now through the Express World Shop.
Through our association with Amazon (now both in the UK & USA) we
earn a small referral fee, which helps operate some of the operating
costs for this website.
UK
readers can pre-order the game through Express World / Amazon UK by
clicking here. (priced at £17.99)
USA & North American
readers can pre-order the game through (our new USA shop) Express
World & Amazon US, by
clicking here
Sid Meier's Railroads! New Official Site Launched
Ahead of the games release, 2K Games
have launched a new official site.
Click here
to enter
Sid Meier's Railroads!
Gold: Full Press
Release
Here is the full press release announcing the game
has gone gold:
2K, a publishing label of Take-Two Interactive Software, Inc.,
and Firaxis Games, the Company's world-renowned development
studio, today announced that
Sid Meier's Railroads!
for PC has gone to gold master and will be available at stores
in North America on October 17 and in Europe on October 27. Sid
Meier's Railroads! marks the return of one of the most beloved
strategy titles of all time and a concept that launched a whole
genre and inspired a new generation of strategy games.
Sid Meier's Railroads! returns in a vibrant 3D world
delivering exciting multiplayer options, in-game customization
tools, streamlined interface and unmatched gameplay that's easy
to learn yet challenging to master. Legendary game designer Sid
Meier and Firaxis Games, creators of the highest rated computer
strategy game Civilization IV, put gamers in charge of building
the greatest rail empire in the nation - managing trains, cargo
and the bottom line - while engaging in all-out corporate
warfare against rival tycoons, slick entrepreneurs, and robber
barons.
"It's a dream come true to be reunited with a game I created
early in my career, that has been played and enjoyed by
generations of strategy, simulation, and train fans around the
world," said Sid Meier, Firaxis Director of Creative
Development. "This re-imagining of the original will deliver
exciting and challenging gameplay experiences for years to
come."
I don't know about you, but I'm getting very excited now!
Express World Shop: USA / North America Service Launched!
You can now help to support Express World by
ordering your copy of the games through the express world shop.
Click here
29th August 2006
Pre-Order Sid Meier's Railroads!
Pre-orders for Railroads! have now opened. Support
Express World, and order your Amazon UK Order here! Release date
29th September 2006 (subject to change)
North American pre-orders coming soon.
Railroads! 1Up Preview
Yet
another preview of Railroads, this one is at 1Up. To read click
here
And here is an
extract:
10 to 12 train types
per map, of which about 80% will be steam powered, will drive your
industry in sandbox modes, single-player competitions versus
infamous Barons like Cornelius Vanderbilt and Jay Gould, and LAN or
online multiplayer sessions. Finding the best price for a low-ranked
commodity and gradually up-selling it to control a market like beef
or books is key to building your empire. Some maps have unique
resources, like Great Britain's fisheries. Solid empire building
will let you protect your "hit points," or stock shares. It's always
possible to sell stock to get some cash, such as if a patent comes
up that you want to bid on, but it opens you up to the potential of
a hostile takeover.
20th August 2006
Interview with Firaxis' Barry Caudill
A very interesting interview with Barry Caudill of Firaxis has emerged
at Hooked Gamers, its well worth a read! Click
here to see it.
And here is an extract:
Firaxis has a history of 'springing' games
on us. Sid Meier's Railroads! was announced in May and currently has
a shipping date of October 2006. How -and why- do you do that? Most
other games are known a year or longer in advance.
Barry: I’m not convinced that having a really long lead time in
the marketplace is necessarily a good thing. There are so many games
out there now and it’s too easy to get lost in the shuffle over a
long period of time. I would rather see focused marketing and
information that builds up interest right to the release. For the
record, Railroads was in development for quite a while before it was
announced.
After Railroads! was announced, most
people wondered what happened with the Railroad Tycoon name. Why
this change of name?
Barry: We felt the Tycoon name had been overused in the
marketplace and didn’t carry the same meaning it did when Sid first
invented the genre. For every solid game like Roller Coaster Tycoon
or Monopoly Tycoon (a vastly underrated game), there are numerous
stinkers like Mall Tycoon or heaven forbid, Prison and Hell Tycoons.
Also, we didn’t want people to assume this was RRT4 because it is
much more of a return to the train-focused gameplay of Sid’s
original title... and Sid is designing this one.
Should we consider Railroads! a totally
new game, or more like a remake of Railroad Tycoon, like Sid Meier's
Pirates! has been updated some time ago?
Barry: It’s a little of both. It is definitely a spiritual
successor to the original game, but it’s built around a new
prototype from Sid which makes it a totally new game as well. It’s a
return to what we thought was fun about the original title but there
are also lots of new things like the introduction of great
multiplayer.
Railroads! IGN Preview
IGN have published an in depth preview of Railroads. Check out the
interview
here.
Here is an extract from the preview:
In order to make money, players will have to create working railroads
connecting resources to cities and run trains back and forth to deliver
the goods. Natural resources are worth less money than manufactured
goods like cars farther down the line. Players can make a lot of money
delivering goods between different industries and finally where the
final goods are demanded. Players can also eventually buy into
industries and make a longer ranged profit that way.
Laying track in between destinations looks to be an easy task as the
land and track will conform to any plans. The click and drag interface
allows players to create paths anywhere on the map while the game adds
tunnels, rises, and bridges where necessary. The trick is just laying
track in a way that will be cost effective and help shipments get to new
locations in a short amount of time.
Railroads! Trailer
The first trailer for Railroads has emerged on the web, and we have a
version at Express World for you to download.
Click here to download Official Trailer One
16th August 2006
Express World To Get A Makeover!
A radical redesign of Express World is in the works, in preparation for
the forthcoming release of Sid Meier's Railroads, and the future of the
Railroad Tycoon series. It will unveiled in stages this Autumn.
Railroads! Gamespot Preview
Gamespot has released an "updated impressions" preview for Railroads!
Check it out
here. Here is an extract:
Railroads! will offer
multiple lengthy
scenarios that will let
you build up a railway
empire by purchasing the
fastest trains for the
job of transporting
mail, freight, and
passengers; by being the
first to lay out tracks
into new territory; by
controlling the flow of
expensive goods
throughout the land; and
even by doing a little
corporate raiding as you
attempt to buy out your
competitors in the stock
market. The game's
scenarios will take
place in the four
corners of the USA, as
well as in Great
Britain, France, and
Germany. Each of them
can be played during
different time periods
that can be adjusted
easily at the start of
each game with a slider.
So, if you want to
hunker down and carve a
railway empire out of
the American Northwest
from 1831 all the way to
1970, you can, though
you can just as easily
play through only 30
years or so of a certain
time period, which can
take about 30 to 45
minutes of playing time.
Though
all of the game's
terrain has a colorful,
pastoral look to it
provided by completely
separate rendering
technology that the
Firaxis team has
developed for use with
the GameBryo 3D engine
(an engine that also
powers Firaxis'
outstanding 2005
strategy game,
Civilization IV), each
of the different
territories has a
different look and feel.
The game's artists
didn't attempt to
painstakingly create
exact replicas of
real-world locations but
instead created
abstracted versions of
each territory, taking
the same approach as a
hobbyist train modeler
would to building out
sandy deserts outside of
Santa Fe or leagues of
limpid ocean off the
coast of Cornwall.
Railroads! New Movies
See the game in action! New movies featuring footage from the game have
also just surfaced! (the files are archived in a .zip file, and should
be extracted with a programme such as Winzip or WinRAR). The gameplay
movies first appeared at Gamespot.
Gameplay Movie One
Gameplay Movie Two
Gameplay Movie Three
3rd June 2006
Railroads! Official Site Opens
2k Games has created a small official website for the forthcoming
Railroads! game from Sid Meier & Firaxis Games.
Click
here to visit.
Railroads! Features List
Firaxis has issued a product feature list for Railroads!
- Real-time action - lay track, route the trains, and the
world comes to life. Cities and industries grow up around you as
you service them, hauling raw materials to market and carrying
manufactured goods away; Cargos are loaded onto train cars and
passengers shuffle between cities.
- Easy to get started - laying track is as easy as clicking
and dragging. Bridges, tunnels, railroad stations and switches
sprout up automatically where they're needed.
- Challenging to master - with a new market system that tracks
supply and demand and complex random events that can cause a
boom or bust at any time, players must stay on their toes at all
times or risk obsolescence, financial collapse, or hostile
takeover.
- It's all about the trains! - over 30 trains to use, from the
primitive 0-4-0 Planet to the Super powerful 4-6-6-4 Challenger,
from the classic diesels to ultra-modern bullet trains.
- LocoBuilder - design your own steam engine from the ground
up, and deploy it across your rail empire! Customize your train
liveries, from colour schemes to custom logos.
- We've got the goods - over 20 different goods to harvest,
produce, and sell, and 30 unique industries, from lumber mills
to war factories, each with detailed, unique animations.
- Scenario and map editor support - enables user-created maps
and scenarios. Want to create a race to complete a
transcontinental railroad in 30 years using only steam engines?
No problem!
- Something for everyone - build your dream train layout in
train table mode, or challenge historical giants like Cornelius
Vanderbilt, J.P. Morgan, and others in single-player scenarios.
- Multiplayer - Ruthless real-time LAN and Internet play. Buy
out your rivals or cash in favours to sabotage their shipments!
Whether you prefer heads-up competition or the camaraderie of
cooperative team play, you'll find a fantastic multiplayer
experience here.
Sounding good so far!
10th May 2006
Express World is 8 Years Old!
Express world turned 8 years old on 26th April 2006, so I just would
like to take this opportunity to thank you for your continued support!
Heres to the next year!
Railroads! New Info
Things regarding the recently announced "Railroads!" have been quiet
until now (as was expected), but the E3 event began today, and as
expected further info about "Railroads" has been released. We will have
new screenshots up tomorrow!
Here is the new press release:
Sid Meier's Railroads! marks the return of the watershed title in
simulation/strategy gaming that launched the popular "tycoon" genre,
and inspired a new generation of games. Sid Meier's Railroads! comes
home to its original creator, the legendary Sid Meier, who, together
with his team at Firaxis Games, will take this game to a whole new
level of fun!
The greatest railroad building game of all time is back in a
vibrant 3D world delivering exciting multiplayer options, in-game
customization tools, streamlined interface and unmatched gameplay,
that's easy to learn yet challenging to master. Combining the best
of real-world and model railroads, Sid Meier's Railroads! puts you
in charge of building the greatest rail empire in the nation -
managing trains, cargo and your bottom line - while engaging in
all-out corporate warfare against rival tycoons, slick
entrepreneurs, and robber barons!
Features:
Real-time action - lay track, route the trains, and the world
comes to life. Cities and industries grow up around you as you
service them, hauling raw materials to market and carrying
manufactured goods away; Cargos are loaded onto train cars and
passengers shuffle between cities.
Easy to get started - laying track is as easy as clicking and
dragging. Bridges, tunnels, railroad stations and switches sprout up
automatically where they're needed.
Challenging to master - with a new market system that tracks
supply and demand and complex random events that can cause a boom or
bust at any time, players must stay on their toes at all times or
risk obsolescence, financial collapse, or hostile takeover.
It's all about the trains! - over 30 trains to use, from the
primitive 0-4-0 Planet to the Super powerful 4-6-6-4 Challenger,
from the classic diesels to ultra-modern bullet trains.
LocoBuilder - design your own steam engine from the ground up,
and deploy it across your rail empire! Customize your train
liveries, from colour schemes to custom logos.
We've got the goods - over 20 different goods to harvest,
produce, and sell, and 30 unique industries, from lumber mills to
war factories, each with detailed, unique animations.
Scenario and map editor support - enables user-created maps and
scenarios. Want to create a race to complete a transcontinental
railroad in 30 years using only steam engines? No problem!
Something for everyone - build your dream train layout in train
table mode, or challenge historical giants like Cornelius
Vanderbilt, J.P. Morgan, and others in single-player scenarios.
Multiplayer - Ruthless real-time LAN and Internet play. Buy out
your rivals or cash in favours to sabotage their shipments! Whether
you prefer heads-up competition or the camaraderie of cooperative
team play, you'll find a fantastic multiplayer experience here.
Developer: Firaxis Games
Publisher: 2K Games
Platform: PC
Release Date: October 2006
16th March 2006
MAJOR NEWS!
Poptop Closes, Next Railroad Tycoon Announced!
There has been some major news developments over the past 7 days.
- The first point is that Poptop Software no longer exists. Last week
Take 2 Interactive (owner of Poptop) announced an in-voluntary merger
between Poptop and their other studio, Firaxis Games. The new
development studio will operate under the Firaxis name, with Sid Meier
leading the studio. No information about redundancies at Poptop have
been disclosed.
- The new combined studio, Firaxis is working on a new Railroad Tycoon
game, which will carry the title Sid Meier's Railroads, and is due for
release at the end of the year.
More details on each of these topics follows below. Imagine the
possibilities of the original creator of Railroad Tycoon leading
development on the next title in the series. I'd just like to
re-iterate, that even though Poptop software has closed, Express World
will continue to operate following the games from the new combined
studio.
The new Firaxis games studio has also announced development on an
expansion pack to Civilization IV & a new CIV spin off series called
CIV-CITY: Rome.
Sid Meier's Railroads! Announced
The next game in the Railroad Tycoon series, has been announced as "Sid
Meier's Railroads!" due for release in Autumn 2006. The game is in
development at the Firaxis Games studio, which now incorporates some
elements of Poptop Software. The game appears to be developed with the
GameBryo graphics engine that powered Civ4 & Pirates.
|
Quick
Links for Railroads!
First
Information - an archive of the initial information released
about the game
Messageboard - The Express World forum for Sid Meier's
Railroads!
Screenshots
- An archive of Screenshots for Railroads!
Railroads! Wishlists - Post your wishes, hopes & desires for the
game!
|
Here is the official press release
(from http://ve3d.ign.com )
2K Games, a publishing label of Take-Two Interactive Software,
Inc., and the Company's world-renowned development studio
Firaxis Games, today announced the next edition of the
award-winning Railroad Tycoon franchise, Sid Meier's Railroads!
for the PC.
The Golden Age of railroading is back with Sid Meier's
Railroads! Combining the best of real-world and model railroads,
Sid Meier's Railroads! puts you in charge of building your own
railroad empire, running everything from steam-powered
locomotives to more modern diesel and electric trains, managing
cargo and your bottom line, all while engaging in corporate
warfare against rival tycoons, slick entrepreneurs and robber
barons.
"In addition to winning countless awards, the Railroad Tycoon
franchise pioneered the simulation and strategy genres by
introducing limitless gameplay," said Christoph Hartmann,
Managing Director of 2K Games. "Building on the franchise, Sid
Meier's Railroads! will deliver a simulation experience that
caters to both strategy gamers and locomotive fans alike."
"We're thrilled to have the opportunity to bring this game
back home," said Sid Meier, Director of Creative Development for
Firaxis Games. "Railroads is near and dear to our hearts and
we're looking forward to delivering the endlessly fun gameplay
experience fans of our games have come to expect."
Cities and industries grow up around you as Sid Meier's
Railroads! enables players to lay track and route trains, haul
raw materials to market and carry manufactured goods throughout
the land. Sid Meier's Railroads! introduces a large number of
different single-player game scenarios and a variety of play
modes including the "sand-box" modeling mode, real-time LAN and
Internet play.
Sid Meier's Railroads! will be released for the PC this fall.
The following is an article from
www.gamespot.com
Sid
Meier is set to be
inducted into the
Walk of Game
tonight for a
career's worth of
highly regarded PC
strategy games
including
Civilization,
Pirates!, and Alpha
Centauri. He doesn't
seem content to rest
on his laurels; this
morning, 2K Games
announced that it
would be publishing
the next game in the
developer's body of
work, Sid Meier's
Railroads! for the
PC.
Currently in
development at
Firaxis Games
(Take-Two
Interactive's
recently acquired
studio,
of which Meier is
director of creative
development),
Railroads! is the
next installment in
the Railroad Tycoon
PC strategy game
series.
"We're thrilled to
have the opportunity
to bring this game
back home," Meier
said in a statement.
"Railroads is near
and dear to our
hearts, and we're
looking forward to
delivering the
endlessly fun
gameplay experience
fans of our games
have come to
expect."
Sid
Meier's Railroads!
will challenge
players to create
their own railroad
empires and keep
them up to date with
the times. Working
with trains ranging
from steam-powered
locomotives to
modern diesel and
electric trains,
players will not
only have to worry
about getting cargo
to its destination
on time, but will
also have to worry
about business
rivals and robber
barons, among other
things. 2K is
promising a variety
of gameplay options
for Railroads!
(including real-time
LAN and Internet
play), as well as a
"sand-box" modeling
mode.
Sid
Meier's Railroads!
has not yet been
rated. It is
scheduled for
release this fall.
Here are some screenshots: Click to enlarge:

22nd November 2005
Shattered Union / Site News
There haven't
been many updates regarding Shattered Union here for you,
unfortunately that's because I've not found a great deal of content
to report to you. The apparent lack of a map editor hasn't helped.
Anyways, if you have any Shattered Union content to contribute,
please send it to
expressworld@hotmail.com.
-
Until we are able to bring you news on Shattered Union, or any
developments in Poptop related news, we will focus on bringing
content for the other games we cover. To begin this, we have a
repost of a very important file (see next article).
I find
it very interesting that Firaxis has now been bought by Take 2
Interactive (who also own all the rights to the Railroad Tycoon
series). Wouldn't it be interesting if Firaxis & Sid Meier were to
be involved in developing the next Railroad Tycoon game?
25th
September 2005
Welcome
To Express World Seven
We are proud to
finally unveil the new look of Express World to you, named Express
World Seven. The site is still under re-construction, and the new
look is being introduced in phases of the next week or so. So far
the new look has been applied to the main site pages section. Please
note the new "Contact Us" page, and the altered methods
for contacting the site. Also, the old links page where you could
upload your own links to the site has been discontinued. We have a
new links page here.
The Express World Shop
has also been revamped, and a North American version is in the
works! The Shattered Union and Tropico sections are the next phase
of the implementation of Express World Seven. Please bare with us
through these changes.
27th
July 2005
All
Quiet Still!
Everything is still
really quiet on the Poptop games news front, there seemes to be
little new info on Shattered Union at this time. I guess once Poptop
gets the go ahead to launch an official site there will be more
news! Anyways, we are still here and as always we will being you
what we have.
Also, please keep your
maps, articles or anything you'd like to submit for inclusion on the
site to expressworld@hotmail.com.
I'm particularly interested in anyone who has Poptop game related
content they may wish to contribute.
Railroad
Tycoon 4 Wishlists: Ideas of The Day!
Here is the best ideas
from the RT4 wishlists:
- Being a
Multiplayer purchaser of RT1 2 & 3, I'd like the stock
market to be fixed. It bugs out after 2 hours consistently on my
machine and others. Haven't tried the 1.05 patch yet, perhaps
that fixes this. In future releases, please focus more on the
Multiplayer aspects. I love them so far, but I feel you could
improve. After all the maps are played and won, MP keeps me
playing. :) - Adam,
[Reply]
- Authentic
Company Cars and Engines... Would love to see the historic
B&O Chessie, PA RR, Conrail, CSX, Union Pacific, Santa Fe...
in the next RR Tycoon game. Also station coverage of the cities
needs to be revamped.... theres always 1 building in a city
outside of the station coverage. Finally, I think it would be
cool to be able to actually engineer a train on one of your
routes... - Engineer
Scotty, [IMAGE]
[Reply]
To reply, click the
reply button at the end of the post! To post your own wish list,
visit the RT4
Wish Lists Board!
- click
here
to enter Express World: RT4
24th
June 2005
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
Station addons as
ADDONS. It'd be nice to be able to simply select a handful of
stations and click an "add tavern" icon, instead of having
to go to each city and add them.This holds particularly true when
adding all the addons at once. - Nazdak,
0 [Reply]
To reply, click the
reply button at the end of the post! To post your own wish list,
visit the RT4
Wish Lists Board!
- click
here
to enter Express World: RT4
17th
June 2005
Catchup
With Phil Steinmeyer
As you may, or may not
know, the founder of Poptop, Phil Steinmeyer left Poptop last year
to pursue new interests. Well, for anyone interested, he now has a
website so you can keep up with him! Click
here to access
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
REAL
sandbox mode! Maybe I just havent discovered it yet, but I cant find
a sandbox mode that includes rival companies, or even economics.
It'd be nice to set up a sort of quickie match. Select a map,
designate strength/maturity of economy, set number/wealth of
opponents, etc. Maybe a Tournament type system where you face off
against 12 increasingly difficult rival tycoons over a span of 12
maps. - Nazdak,
[Reply]
To reply, click the
reply button at the end of the post! To post your own wish list,
visit the RT4
Wish Lists Board!
- click
here
to enter Express World: RT4
2nd
June 2005
Mirror,
Mirror
There is now a second domain that
can be used to access the site. If you goto www.express-world.org.uk
you can now access Express World. For now this simply redirects you
here, but we may put up a full mirror of the site there in the near
future. Remember, its www.express-world.org.uk!
As a side note, Express World will
soon be launching the spin-off site ExpressWorldForums.com which
will give a new home to the Express World Messageboards, and will
allow the upload of map files!
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
please
in the new rt 4 have it wear you can have a company build its own
factoriels and be able to have train yards, and sideings, and be
able to make roads and freight depots, and make trains longer, and
be able to chose your companys train colors, and cooler logos, and
better graphics than the third tycoon, thanks. - jimmy,
[Reply]
To reply, click the
reply button at the end of the post! To post your own wish list,
visit the RT4
Wish Lists Board!
- click
here
to enter Express World: RT4
10th
March 2005
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
In RT3 I do not find
much use for specifiying different cargo. The safest way of making
money seems to be to tick off "Any Cargo". It would be
more fun if at least Express in a higher degree could be separated
from Freight. If that also demanded different Locomotives it would
be a more interesting game experience - Tordenskjold,
[Reply]
To reply, click the
reply button at the end of the post! To post your own wish list,
visit the RT4
Wish Lists Board!
- click
here
to enter Express World: RT4
28th
February 2005
Archive
With today's update it was
incredibly clear to me it was time to clean this page up a little.
So I've moved all the pre-2005 news to the Archive
News
section.
Please bare with me
over the next two months, I will update as often as I can but I'm
reaching the final stages of my final semester at university, so as
you can imagine its rather hectic. But update will continue, and
after May 6th 2005, very regular updates! So stick with us, we are
not going any where.
If you have any
news, or maps etc to be posted just drop me an email at expressworld@hotmail.com
Messageboards
Just a friendly reminder to
everyone to join in the fun on the Messageboards!
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
I would like to have a
screen where I could sort all the existing industries by profit,
cost of purchase, production, year they were built in or ROI. It
could really help me decide easier which one to buy, which are the
new industries and so on. - Cristian.
[Reply]
To reply, click the
reply button at the end of the post! To post your own wish list,
visit the RT4
Chat Board!
- click
here
to enter Express World: RT4
5h
February 2005
All
Quiet
Everything is very quiet on the RT3
and Poptop front. If you have any news, maps or features for the
game send them over to expressworld@hotmail.com
As for the site, we're working on
the long delayed new look for the site, which we hope to implement
soon. We'll be adding a new section for Poptop's new war game too
(untitled so far).
Poptop
Update
After a very long time, Poptop has
updated their page:
Well it's a new
year now and things have been busy here to say the least. It's
been a while since our last update, but the news world on RT3 has
been quiet. We do have some new employment news that we want
to share, however. We are doing a new round of hiring, and
looking to fill a few new positions! At the top of our list is
a CONSOLE
PROGRAMMER. We are also looking for a junior
programmer. For more information about us as a company and
details about the two new positions, please visit our job
page. Thanks for stopping by and we hope to have some new
announcements out to everyone soon!
Messageboards
Just a friendly reminder to
everyone to join in the fun on the Messageboards!
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
You should be able to
make up your own routes and have some routes that u have to purchase
after your track is built so that u have soul rights to that route
unless u can't meet with that routes Conditions. then another
company has a chance to give that route a try - Ahmed
[Reply]
To reply, click the
reply button at the end of the post! To post your own wish list,
visit the RT4
Chat Board!
- click
here
to enter Express World: RT4
23rd
January 2005
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
what about if you as a
company u have to hire a locomotive engineer who designs u different
locomotives such and all aspects of the game should be more accurate
such as company liveries applied to locos and buildings and rolling
stock being more like the area they came from such as tee expresses
available on European maps more loco selection and rolling stock,
more track work involvement - Jonathan
castle, [Reply]
To reply, click the
reply button at the end of the post! To post your own wish list,
visit the RT4
Chat Board!
- click
here
to enter Express World: RT4
9th
January 2005
Messageboards
Just a friendly reminder to
everyone to join in the fun on the Messageboards!
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
would like to see a
more realistic passenger and mail system. Currently, if you have a
train go Paris-Burssles-Amsterdam, all the passengers from Paris get
off at Brussels. It would be great if we could somehow make some of
them continue on all the way to Amsterdam. - Oompalumpa,
[Reply]
To reply, click the
reply button at the end of the post! To post your own wishlist,
visit the RT4
Chat Board!
- click
here
to enter Express World: RT4
14th
December 2004
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
There should be
"routes" instead of "trains", so a few locos may
service a single route (for ex. when one loco is refueling then the
other get the job done, also the route capacity raises and the whole
logistics are clearer) 2. Loco servicing buildings should be at the
stations (as in reality). 3. It's frustrating that despite having
millions of dollars you cannot raise the stations output. [Reply]
To reply, click the
reply button at the end of the post! To post your own wishlist,
visit the RT4
Chat Board!
- click
here
to enter Express World: RT4
Messageboards
Just
a quick reminder to everyone to head over to the Messageboards
and join in the fun. Here are the quick links to each board:
Main
- Railroad
Tycoon II - Railroad
Tycoon 3 - Tropico
Series - Railroad
Tycoon 4
30th
November 2004
All
Quiet
There is still little news to
report, but the long delayed new look for Express World is shaping
up well (though slowly) and should be here towards the end of the
year!
Send any news, maps, files etc to expressworld@hotmail.com
We're working on new content for
the site, new sections etc (including new content for Tropico, and
an additional game) and they will launch soon! Meanwhile don't
forget to go and sign the RT4
Chat Board with your wishes for the fourth Railroad Tycoon game.
And head over to
the Messageboards
to join in the fun.
(both address can now handle
larger files)
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
An inside the train
driver-camera would be great feature, 2) companies should be able to
buy stocks from other companies, 3) the stock market should be more
realistic. Its really annoying how easily i can affect the share
price by buying 10 K of shares. Moreover, it would be great if i
could buy stocks of the industries, instead of buying them. And i
think their price should be really high. - chris,
[Reply]
To reply, click the reply button at
the end of the post! To post your own wishlist, visit the RT4
Chat Board!
-
click
here
to enter Express World: RT4
13th
November 2004
Progress
Good news on the front of the
Scenario Centre... the new user upload/download service should be
entering the full testing phase any time now. To use the service,
you must be a registered member of our Messageboard.
Although the Messageboard allows guest posting (at this time), only
registered users will be able to use this service.
To
begin the signup service, click
here
As of
the moment, there isn't a great deal of news, but the new scenario
service should help things! The much delayed new look (so it could
incoporate the scenario centre) will launch shortly.
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
I propose some
points ": -1- "add rail industry: locos and railcars has
to be produced, they don't come from sky, also to be imported"
-2- "have a desing office that will cost money but will help
developing new locos, so every rail can finance it's needs in 3
directions, steam, electro, diesel", so all of us can create
our locos and excange online to others.
To reply, click the
reply button at the end of the post! To post your own wishlist,
visit the RT4
Chat Board!
- click
here
to enter Express World: RT4
28th
October 2004
Poptop
Updates
Poptop
has made a quick update as a follow up to their focus group session
regarding their forthcoming war game project:
Last
night we held our focus group here at the Poptop office and we would
just like to send a big thank you out to everyone who applied and
participated! We got some very good feedback from the event,
and we promise to put it all to good use over the next few months.
If you didn't make it into the focus group this time, be sure to
keep your eyes open for some more hands-on events that we could be
doing here as we get further along on our next project. That's
all the news for now, so keep an eye open for new updates and have a
great Halloween!
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
It would be nice if
there were surveying mode, where you can lay out your track lines
and then with money later develop the surveyd routes into actual
track - Hajji, 4 [Reply]
To reply, click the reply button at
the end of the post! To post your own wishlist, visit the RT4
Chat Board!
-
click
here
to enter Express World: RT4
14th
October 2004
Poptop
Wants You!
Poptop is looking for
you, this is from their site:
Looks
like we've still got some news yet this month. Nothing of note
for RT3, but something very cool for all of our fans from the St.
Louis area. Poptop Software is putting together a focus
test group for our next project, and we're looking for
candidates! The event will last for about an hour, and if
getting to influence a major upcoming game wasn't payment enough,
you'll also get $20! For all of the details click here.
You will have to print out this
form and either mail or fax a completed copy to us. Please
don't send us any applications over e-mail. Remember to
participate you'll need to be in or near the St. Louis area.
That's it for now, and maybe we'll be seeing you soon!
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
How about a total
change in engine servicing facilities. Different sizes of
roundhouses in steam eras to handle different number of locos w/
different size turntables. Have more water and coaling towers at
differnet locations on the line, Make it require to have a turntable
or wye to turn a steam loco to go the right direction. Make diesel
pits required for diesel locos. - laws0061, [Reply]
To reply, click the
reply button at the end of the post! To post your own wishlist,
visit the RT4
Chat Board!
- click
here
to enter Express World: RT4
22nd
September 2004
Moving
Along
The new look for the
site is moving along nicely, and will hopefully go live some time
within the next week, maybe even tomorrow (we shall see). This is
why updates have been slow this past week, and why this is a most
brief update.
The next update should
have a new RT3 & RT2 map for you! Remember, the new address for
map submissions is kingjambo@gmail.com!
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
To reply, click the
reply button at the end of the post! To post your own wishlist,
visit the RT4
Chat Board!
- click
here
to enter Express World: RT4
11th
September 2004
New
Address for Map Submissions
I've now got a GMAIL
account better suited for larger files, so if you have an RT2 or RT3
map (or any Tropico map), send it to the new address of kingjambo@gmail.com.
I know some of you
have had to pass on sending files due to their size so far, but that
is no longer a problem, so get sending your maps to kingjambo@gmail.comand
we will host them ASAP!
TAKE
2 INTERACTIVE Closes The Gathering
Poptop's long standing
publisher Gathering (also known as Gathering of Developers) which
Take 2 owns (as well as Poptop) is to be shut down. All of its
operations will be folded into Take 2's publishing subsidiary
Global Star. It is unclear if Poptop's future games will be
published on this label or another section of Take 2's operations
(maybe Rockstar). Here
is further info from the Take 2 Games site:
To streamline
Take-Two's publishing operations, the Company is reorganizing its
publishing business into two labels: Rockstar Games and Global Star
Software. Rockstar will continue to focus on premium priced,
groundbreaking entertainment, while Global Star's portfolio will be
significantly broadened. In addition to publishing the ESPN
Videogames sports line and all value priced titles, Global Star will
publish both premium and value priced licensed properties, as well
as the products that were formerly under the Company's Gathering
label.
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
Also, have the option
to "click on" two or three points in order to find out the
total mileage between towns. - Col
Klink, [Reply
To reply, click the
reply button at the end of the post! To post your own wishlist,
visit the RT4
Chat Board!
- click
here
to enter Express World: RT4
7th
September 2004
Back
I'm back following my
weekend off for my 21st birthday! Its been a hell of a weekend,
probably my best birthday yet. One of the amusing highlights was
receiving a fridge as a present!
For those interested,
the sequel to transport tycoon, Locomotion
is out on Friday in the UK, and a demo has been released. Head over
to Locomotion
UK for more details.
Railroad
Tycoon 4 Wishlists: Idea of The Day!
Here is the best idea
for the RT4 wishlists:
I would like to park
an unused loco/electric in a separate yard once his duties are done
for the speciallty run and leave it there until I can find another
location for the run. Not have to purchase another loco or leave it
abandoned in front of the station where it stopped the run. Having
the option to place a multi-track yard in several important
locations to facilitate buying another loco. - Col
Klink, [Reply]
To reply, click the
reply button at the end of the post! To post your own wishlist,
visit the RT4
Chat Board!
- click
here
to enter Express World: RT4
2nd
September 2004
I'm
(almost) 21
There will be no
updates after today until 7th September, as it is my 21st Birthday
on Saturday, so I've got a hell of alot of partying to do, starting
tonight! I'll see you all on the other side of my 5 day hang over!!
In the meantime, don't
forget to visit Locomotion UK, the new spin off site from
Express World!
Railroad
Tycoon 4 Wishlists: Idea of The Day!
|