Here it is: The official
first press release announcing Tropico 2!
FOR IMMEDIATE RELEASE
Let's Get Ready to Plunder!
GATHERING OF DEVELOPERS ANNOUNCES "TROPICO 2: PIRATE COVE"
Sequel to Best-Selling "Tropico" is a Pirate Simulation
Complete with
Captives, Wenches, and the Famous Blackbeard
NEW YORK, NY - March 01, 2002 - Shiver me timbers! Computer and video
game publisher Gathering of Developers, a subsidiary of Take-Two
Interactive Software, Inc. along with developer Frog City Software,
today announced "Tropico 2: Pirate Cove, "the sequel to the
publisher's top-selling Caribbean simulation, "Tropico." Set
on a hidden pirate island and starring some of history's scurviest sea
dogs, the game is scheduled to ship this fall.
"We're taking Tropico in a new direction," said Rachel
Bernstein, president of Frog City Software. "It's still the
Caribbean, but now the player rules an island teeming with pirates,
complete with the management of captives, rum supply, and parrot
aviaries."
About "Tropico 2: Pirate Cove"
As an all-powerful Pirate King, players must manage a seventeenth
century band of buccaneers in "Tropico 2: Pirate Cove." To
attract the most frightening of history's sea-faring bad boys, Pirate
Kings must keep their charges brave and well-supplied between voyages.
The island's "yo-ho-ho's" must stay at a feverish pitch in
order to keep the King and his buccaneers satisfied with drinking,
wenching, gambling, feasting, and the best in pirate accommodations.
Success in "Tropico 2: Pirate Cove" depends on careful
management of the pirate population. As dead men earn no plunder, the
King must keep his pirates well equipped for potentially lethal
missions. Sea dogs require muskets, cutlasses, cannons, and the skills
to use them when they venture forth to plunder the Spanish Main.
Pirates equipped with a parrot on their shoulders and a scary black
hat are more likely to strike fear into their victims' hearts.
Three Big Changes to "Tropico" Model
"Tropico 2" features several major innovations to the
original "Tropico" game. The traditional economic
model is reversed: the player maintains their wealth not by production
of materials, but by plundering merchants on the high seas and
bringing the victims back to the island as captive workers. In
addition, the pirate characters show a great deal of individual
personality, so that the player becomes truly vested in the
characters' well-being. The island is also zoned so that richer
pirates may sequester themselves in their own booty-filled mansions,
which automatically upgrade as their standards of living improve.
"Tropico 2: Pirate Cove" stars Blackbeard and other pirates
based loosely on historical figures, organized in a campaign that
takes the pirates through 100 years of pirate action. Along with
dozens of their fictional counterparts, these legendary fellows are
readying their old sea legs for the game's release this fall.
About "Tropico"
The winner of several top industry accolades, the original
"Tropico" is an island building simulation based on a remote
Caribbean paradise. As an all-powerful dictator, the player must
create a life of prosperity and happiness for the island residents
while secretly lining his own Swiss bank account. "Playboy"
called "Tropico" "one of the finest and most
dangerously addictive gaming experiences of the year," and
"Computer Games Magazine" wrote in April 2001 that
"Tropico" is "the perfect game to sit down with for a
couple of hours, with a margarita in one hand and the mouse in the
other."
About Frog City Software, Inc.
Frog City Software is a San Francisco-based game developer,
specializing in customizable worlds in which players can create their
own story. Founded in 1994, the company's credits include "Trade
Empires" and the award-winning "Imperialism" series.
For more information about Frog City, please visit www.frogcity.com.
# # #
CONTACTS:
Erica Kohnke
Linn Public Relations, Inc.
(415) 552-1183
erica@linnpr.com
Anne-Marie Sims
Take-Two Interactive
(410) 933-9191 ext.108
asims@take2baltimore.com